GNU Emacs
ELisp
Frames
ELisp 31.0.90 elisp

Frames

A frame is a screen object that contains one or more Emacs windows (Windows). It is the kind of object called a "window" in the terminology of graphical environments; but we can't call it a "window" here, because Emacs uses that word in a different way. In Emacs Lisp, a frame object is a Lisp object that represents a frame on the screen. Frame Type. A frame initially contains a single main window and/or a minibuffer window; you can subdivide the main window vertically or horizontally into smaller windows. Splitting Windows. A terminal is a display device capable of displaying one or more Emacs frames. In Emacs Lisp, a terminal object is a Lisp object that represents a terminal. Terminal Type. There are two classes of terminals: text terminals and graphical terminals. Text terminals are non-graphics-capable displays, including xterm and other terminal emulators. On a text terminal, each Emacs frame occupies the terminal's entire screen; although you can create additional frames and switch between them, the terminal only shows one non-child frame at a time. This frame is referred to as the top frame of that terminal and can be retrieved with the function tty-top-frame described below. A top frame may have child frames (Child Frames), which will be shown together with it, but it cannot be a child frame itself. Graphical terminals, on the other hand, are managed by graphical display systems such as the X Window System, which allow Emacs to show multiple frames simultaneously on the same display. On GNU and Unix systems, you can create additional frames on any available terminal, within a single Emacs session, regardless of whether Emacs was started on a text or graphical terminal. Emacs can display on both, graphical and text terminals, simultaneously. This comes in handy, for instance, when you connect to the same session from several remote locations. Multiple Terminals.

framep
This predicate returns a non-nil value if object is a frame, and nil otherwise. For a frame, the value indicates which kind of display the frame uses:
t
The frame is displayed on a text terminal.
x
The frame is displayed on an X graphical terminal.
w32
The frame is displayed on a MS-Windows graphical terminal.
ns
The frame is displayed on a GNUstep or Macintosh Cocoa graphical terminal.
pc
The frame is displayed on an MS-DOS terminal.
haiku
The frame is displayed using the Haiku Application Kit.
pgtk
The frame is displayed using pure GTK facilities.
android
The frame is displayed on an Android device.
frame-terminal
This function returns the terminal object that displays frame. If frame is nil or unspecified, it defaults to the selected frame (Input Focus).
terminal-live-p
This predicate returns a non-nil value if object is a terminal that is live (i.e., not deleted), and nil otherwise. For live terminals, the return value indicates what kind of frames are displayed on that terminal; the list of possible values is the same as for framep above.
frame-initial-p
This predicate returns non-nil if frame is or holds the initial text frame that is used internally during daemon mode (daemon), batch mode (Batch Mode), and the early stages of startup (Startup Summary). Interactive and graphical programs, for instance, can use this predicate to avoid operating on the initial frame, which is never displayed. If frame is a terminal, this function returns non-nil if frame holds the initial frame. If frame is omitted or nil, it defaults to the selected one.

On a graphical terminal we distinguish two types of frames: A normal top-level frame is a frame whose window-system window is a child of the window-system's root window for that terminal. A child frame is a frame whose window-system window is the child of the window-system window of another Emacs frame. Child Frames. On a text terminal you can get its top frame with the following function:

tty-top-frame
This function returns the top frame on terminal. terminal should be a terminal object, a frame (meaning that frame's terminal), or nil (meaning the selected frame's terminal). If it does not refer to a text terminal, the return value is nil. A top frame must be a root frame, which means it cannot be a child frame itself (Child Frames), but may have an arbitrary number of child frames descending from it.
frame-id
This function returns the unique identifier of a frame, an integer, assigned to frame. If frame is nil or unspecified, it defaults to the selected frame (Input Focus). This can be used to unambiguously identify a frame in a context where you do not or cannot use a frame object. A frame undeleted using undelete-frame will retain its identifier. A frame cloned using clone-frame will not retain its original identifier. Frame Commands. Frame identifiers are not persisted using the desktop library (Desktop Save Mode), frameset-to-register, or frameset-save, and each of their restored frames will bear a new unique id.

Creating Frames

To create a new frame, call the function make-frame.

Command make-frame
This function creates and returns a new frame, displaying the current buffer. The parameters argument is an alist that specifies frame parameters for the new frame. Frame Parameters. If you specify the terminal parameter in parameters, the new frame is created on that terminal. Otherwise, if you specify the window-system frame parameter in parameters, that determines whether the frame should be displayed on a text terminal or a graphical terminal. Window Systems. If neither is specified, the new frame is created in the same terminal as the selected frame. Any parameters not mentioned in parameters default to the values in the alist default-frame-alist (Initial Parameters); parameters not specified there default from the X resources or its equivalent on your operating system (X Resources). After the frame is created, this function applies any parameters specified in frame-inherited-parameters (see below) it has no assigned yet, taking the values from the frame that was selected when make-frame was called. Note that on multi-monitor displays (Multiple Terminals), the window manager might position the frame differently than specified by the positional parameters in parameters (Position Parameters). For example, some window managers have a policy of displaying the frame on the monitor that contains the largest part of the window (a.k.a. the dominating monitor). This function itself does not make the new frame the selected frame. Input Focus. The previously selected frame remains selected. On graphical terminals, however, the window system may select the new frame for its own reasons. By default this function does not display the current buffer in the new frame if the buffer is hidden, that is, if its name starts with a space. In this case it will show another buffer—one that could be returned by the function other-buffer (Buffer List)—instead. However, if the variable expose-hidden-buffer is non-nil, this function will display the current buffer even if it is hidden.
before-make-frame-hook
A normal hook run by make-frame before it creates the frame.
after-make-frame-functions
An abnormal hook run by make-frame after it created the frame. Each function in after-make-frame-functions receives one argument, the frame just created. You can consult the frame parameters cloned-from and undeleted in your function to determine if a frame was cloned using clone-frame, or if it was undeleted using undelete-frame. Frame Parameters.

Note that any functions added to these hooks by your initial file are usually not run for the initial frame, since Emacs reads the initial file only after creating that frame. However, if the initial frame is specified to use a separate minibuffer frame (Minibuffers and Frames), the functions will be run for both, the minibuffer-less and the minibuffer frame. Alternatively, you can add functions to these hooks in your "early init file" (Init File), in which case they will be in effect for the initial frame as well.

frame-inherited-parameters
This variable specifies the list of frame parameters that a newly created frame inherits from the currently selected frame. For each parameter (a symbol) that is an element in this list and has not been assigned earlier when processing make-frame, the function sets the value of that parameter in the created frame to its value in the selected frame.
server-after-make-frame-hook
A normal hook run when the Emacs server starts using a client frame. When this hook is called, the client frame is the selected one. Note that, depending on how emacsclient was invoked (Invoking emacsclient), this client frame could be a new frame created for the client, or it could be an existing frame that the server reused for handling the client commands. Emacs Server.

Multiple Terminals

Emacs represents each terminal as a terminal object data type (Terminal Type). On GNU and Unix systems, Emacs can use multiple terminals simultaneously in each session. On other systems, it can only use a single terminal. Each terminal object has the following attributes:

  • The name of the device used by the terminal (e.g., :0.0 or /dev/tty).
  • The terminal and keyboard coding systems used on the terminal. Terminal I/O Encoding.
  • The kind of display associated with the terminal. This is the symbol returned by the function terminal-live-p (i.e., x, t, w32, ns, pc, haiku, pgtk, or android). Frames.
  • A list of terminal parameters. Terminal Parameters.

There is no primitive for creating terminal objects. Emacs creates them as needed, such as when you call make-frame-on-display (described below).

terminal-name
This function returns the file name of the device used by terminal. If terminal is omitted or nil, it defaults to the selected frame's terminal. terminal can also be a frame, meaning that frame's terminal.
terminal-list
This function returns a list of all live terminal objects.
get-device-terminal
This function returns a terminal whose device name is given by device. If device is a string, it can be either the file name of a terminal device, or the name of an X display of the form HOST:SERVER.SCREEN. If device is a frame, this function returns that frame's terminal; nil means the selected frame. Finally, if device is a terminal object that represents a live terminal, that terminal is returned. The function signals an error if its argument is none of the above.
delete-terminal
This function deletes all frames on terminal and frees the resources used by it. It runs the abnormal hook delete-terminal-functions, passing terminal as the argument to each function. If terminal is omitted or nil, it defaults to the selected frame's terminal. terminal can also be a frame, meaning that frame's terminal. Normally, this function signals an error if you attempt to delete the sole active terminal, but if force is non-nil, you are allowed to do so. Emacs automatically calls this function when the last frame on a terminal is deleted (Deleting Frames).
delete-terminal-functions
An abnormal hook run by delete-terminal. Each function receives one argument, the terminal argument passed to delete-terminal. Due to technical details, the functions may be called either just before the terminal is deleted, or just afterwards.

A few Lisp variables are terminal-local; that is, they have a separate binding for each terminal. The binding in effect at any time is the one for the terminal that the currently selected frame belongs to. These variables include default-minibuffer-frame, defining-kbd-macro, last-kbd-macro, and system-key-alist. They are always terminal-local, and can never be buffer-local (Buffer-Local Variables). On GNU and Unix systems, each X display is a separate graphical terminal. When Emacs is started from within the X window system, it uses the X display specified by the DISPLAY environment variable, or by the --display option (Initial Options). Emacs can connect to other X displays via the command make-frame-on-display. Each X display has its own selected frame and its own minibuffer windows; however, only one of those frames is the selected frame at any given moment (Input Focus). Emacs can even connect to other text terminals, by interacting with the emacsclient program. Emacs Server. A single X server can handle more than one display. Each X display has a three-part name, HOSTNAME:DISPLAYNUMBER.SCREENNUMBER. The first part, hostname, specifies the name of the machine to which the display is physically connected. The second part, displaynumber, is a zero-based number that identifies one or more monitors connected to that machine that share a common keyboard and pointing device (mouse, tablet, etc.). The third part, screennumber, identifies a zero-based screen number (a separate monitor) that is part of a single monitor collection on that X server. When you use two or more screens belonging to one server, Emacs knows by the similarity in their names that they share a single keyboard. Systems that don't use the X window system, such as MS-Windows, don't support the notion of X displays, and have only one display on each host. The display name on these systems doesn't follow the above 3-part format; for example, the display name on MS-Windows systems is a constant string w32, and exists for compatibility, so that you could pass it to functions that expect a display name.

Command make-frame-on-display
This function creates and returns a new frame on display, taking the other frame parameters from the alist parameters. display should be the name of an X display (a string). Before creating the frame, this function ensures that Emacs is set up to display graphics. For instance, if Emacs has not processed X resources (e.g., if it was started on a text terminal), it does so at this time. In all other respects, this function behaves like make-frame (Creating Frames).
x-display-list
This function returns a list that indicates which X displays Emacs has a connection to. The elements of the list are strings, and each one is a display name.
x-open-connection
This function opens a connection to the X display display, without creating a frame on that display. Normally, Emacs Lisp programs need not call this function, as make-frame-on-display calls it automatically. The only reason for calling it is to check whether communication can be established with a given X display. The optional argument xrm-string, if not nil, is a string of resource names and values, in the same format used in the .Xresources file. X Resources. These values apply to all Emacs frames created on this display, overriding the resource values recorded in the X server. Here's an example of what this string might look like:
"*BorderWidth: 3\n*InternalBorder: 2\n"

If must-succeed is non-nil, failure to open the connection terminates Emacs. Otherwise, it is an ordinary Lisp error.

x-close-connection
This function closes the connection to display display. Before you can do this, you must first delete all the frames that were open on that display (Deleting Frames).

On some multi-monitor setups, a single X display outputs to more than one physical monitor. You can use the functions display-monitor-attributes-list and frame-monitor-attributes to obtain information about such setups.

display-monitor-attributes-list
This function returns a list of physical monitor attributes on display, which can be a display name (a string), a terminal, or a frame; if omitted or nil, it defaults to the selected frame's display. Each element of the list is an association list, representing the attributes of a physical monitor. The first element corresponds to the primary monitor. The attribute keys and values are:
geometry
Position of the top-left corner of the monitor's screen and its size, in pixels, as (X Y WIDTH HEIGHT). Note that, if the monitor is not the primary monitor, some of the coordinates might be negative.
workarea
Position of the top-left corner and size of the work area (usable space) in pixels as (X Y WIDTH HEIGHT). This may be different from geometry in that space occupied by various window manager features (docks, taskbars, etc.) may be excluded from the work area. Whether or not such features actually subtract from the work area depends on the platform and environment. Again, if the monitor is not the primary monitor, some of the coordinates might be negative.
mm-size
Width and height in millimeters as (WIDTH HEIGHT)
frames
List of frames that this physical monitor dominates (see below).
name
Name of the physical monitor as string.
source
Source of the multi-monitor information as string; on X, it could be XRandR 1.5, XRandr, Xinerama, Gdk, or fallback. The last value of source means that Emacs was built without GTK and without XRandR or Xinerama extensions, in which case the information about multiple physical monitors will be provided as if they all as a whole formed a single monitor.

x, y, width, and height are integers. name and source may be absent. A frame is dominated by a physical monitor when either the largest area of the frame resides in that monitor, or (if the frame does not intersect any physical monitors) that monitor is the closest to the frame. Every (non-tooltip) frame (whether visible or not) in a graphical display is dominated by exactly one physical monitor at a time, though the frame can span multiple (or no) physical monitors. Here's an example of the data produced by this function on a 2-monitor display:

(display-monitor-attributes-list)
  =>
  (((geometry 0 0 1920 1080) ;; Left-hand
    (workarea 0 0 1920 1050) ;; A taskbar occupies some of the height
    (mm-size 677 381)
    (name . "DISPLAY1")
    (frames #<frame emacs@host *Messages* 0x11578c0>
            #<frame emacs@host *scratch* 0x114b838>))
   ((geometry 1920 0 1680 1050) ;; Right-hand monitor
    (workarea 1920 0 1680 1050) ;; Whole screen can be used
    (mm-size 593 370)
    (name . "DISPLAY2")
    (frames)))
frame-monitor-attributes
This function returns the attributes of the physical monitor dominating (see above) frame, which defaults to the selected frame.

On multi-monitor displays it is possible to use the command make-frame-on-monitor to make frames on the specified monitor.

Command make-frame-on-monitor
This function creates and returns a new frame on monitor located on display, taking the other frame parameters from the alist parameters. monitor should be the name of the physical monitor, the same string as returned by the function display-monitor-attributes-list in the attribute name. display should be the name of an X display (a string).
display-monitors-changed-functions
This variable is an abnormal hook run when the monitor configuration changes, which can happen if a monitor is rotated, moved, added or removed from a multiple-monitor setup, if the primary monitor changes, or if the resolution of a monitor changes. It is called with a single argument consisting of the terminal on which the monitor configuration changed. Programs should call display-monitor-attributes-list with the terminal as the argument to retrieve the new monitor configuration on that terminal.

Frame Geometry

The geometry of a frame depends on the toolkit that was used to build this instance of Emacs and the terminal that displays the frame. This chapter describes these dependencies and some of the functions to deal with them. Note that the frame argument of all of these functions has to specify a live frame (Deleting Frames). If omitted or nil, it specifies the selected frame (Input Focus).

Frame Layout

A visible frame occupies a rectangular area on its terminal's display. This area may contain a number of nested rectangles, each serving a different purpose. The drawing below sketches the layout of a frame on a graphical terminal:

<------------ Outer Frame Width ----------->
        ____________________________________________
     ^(0)  ________ External/Outer Border _______   |
     | |  |_____________ Title Bar ______________|  |
     | | (1)_____________ Menu Bar ______________|  | ^
     | | (2)_____________ Tool Bar ______________|  | ^
     | | (3)_____________ Tab Bar _______________|  | ^
     | |  |  _________ Internal Border ________  |  | ^
     | |  | |   ^                              | |  | |
     | |  | |   |                              | |  | |
Outer  |  | | Inner                            | |  | Native
Frame  |  | | Frame                            | |  | Frame
Height |  | | Height                           | |  | Height
     | |  | |   |                              | |  | |
     | |  | |<--+--- Inner Frame Width ------->| |  | |
     | |  | |   |                              | |  | |
     | |  | |___v______________________________| |  | |
     | |  |___________ Internal Border __________|  | |
     | | (4)__________ Bottom Tool Bar __________|  | v
     v |___________ External/Outer Border __________|
           <-------- Native Frame Width -------->

In practice not all of the areas shown in the drawing will or may be present. The meaning of these areas is described below.

Outer Frame
The outer frame is a rectangle comprising all areas shown in the drawing. The edges of that rectangle are called the outer edges of the frame. Together, the outer width and outer height of the frame specify the outer size of that rectangle. Knowing the outer size of a frame is useful for fitting a frame into the working area of its display (Multiple Terminals) or for placing two frames adjacent to each other on the screen. Usually, the outer size of a frame is available only after the frame has been mapped (made visible, Visibility of Frames) at least once. For the initial frame or a frame that has not been created yet, the outer size can be only estimated or must be calculated from the window-system's or window manager's defaults. One workaround is to obtain the differences of the outer and native (see below) sizes of a mapped frame and use them for calculating the outer size of the new frame. The position of the upper left corner of the outer frame (indicated by (0) in the drawing above) is the outer position of the frame. The outer position of a graphical frame is also referred to as "the position" of the frame because it usually remains unchanged on its display whenever the frame is resized or its layout is changed. The outer position is specified by and can be set via the left and top frame parameters (Position Parameters). For a normal, top-level frame these parameters usually represent its absolute position (see below) with respect to its display's origin. For a child frame (Child Frames) these parameters represent its position relative to the native position (see below) of its parent frame. For root frames (Child Frames) on text terminals the values of these parameters are meaningless and always zero.
External Border
The external border is part of the decorations supplied by the window manager. It is typically used for resizing the frame with the mouse and is therefore not shown on "fullboth" and maximized frames (Size Parameters). Its width is determined by the window manager and cannot be changed by Emacs's functions. External borders don't exist on text terminal frames. For graphical frames, their display can be suppressed by setting the override-redirect or undecorated frame parameter (Management Parameters).
Outer Border
The outer border is a separate border whose width can be specified with the border-width frame parameter (Layout Parameters). In practice, either the external or the outer border of a frame are displayed but never both at the same time. Usually, the outer border is shown only for special frames that are not (fully) controlled by the window manager like tooltip frames (Tooltips), child frames (Child Frames) and undecorated or override-redirect frames (Management Parameters). As a rule, outer borders are never shown on text terminal frames and on frames generated by GTK+ routines. For a child frame on a text terminal you can emulate the outer border by setting the undecorated parameter of that frame to nil (Layout Parameters). On MS-Windows, the outer border is emulated with the help of a one pixel wide external border. Non-toolkit builds on X allow changing the color of the outer border by setting the border-color frame parameter (Layout Parameters).
Title Bar
The title bar, a.k.a.@ caption bar, is also part of the window manager's decorations and typically displays the title of the frame (Frame Titles) as well as buttons for minimizing, maximizing and deleting the frame. It can be also used for dragging the frame with the mouse. The title bar is usually not displayed for fullboth (Size Parameters), tooltip (Tooltips) and child frames (Child Frames) and doesn't exist for terminal frames. Display of the title bar can be suppressed by setting the override-redirect or the undecorated frame parameters (Management Parameters).
Menu Bar
The menu bar (Menu Bar) can be either internal (drawn by Emacs itself) or external (drawn by the toolkit). Most builds (GTK+, Lucid, Motif and MS-Windows) rely on an external menu bar. NS also uses an external menu bar which, however, is not part of the outer frame. Non-toolkit builds can provide an internal menu bar. On text terminal frames, the menu bar is part of the frame's root window (Windows and Frames). As a rule, menu bars are never shown on child frames (Child Frames). Display of the menu bar can be suppressed by setting the menu-bar-lines parameter (Layout Parameters) to zero. Whether the menu bar is wrapped or truncated whenever its width becomes too large to fit on its frame depends on the toolkit . Usually, only Motif and MS-Windows builds can wrap the menu bar. When they (un-)wrap the menu bar, they try to keep the outer height of the frame unchanged, so the native height of the frame (see below) will change instead.
Tool Bar
Like the menu bar, the tool bar (Tool Bar) can be either internal (drawn by Emacs itself) or external (drawn by a toolkit). The GTK+ and NS builds have the tool bar drawn by the toolkit. The remaining builds use internal tool bars. With GTK+ the tool bar can be located on either side of the frame, immediately outside the internal border, see below. Tool bars are usually not shown for child frames (Child Frames). Display of the tool bar can be suppressed by setting the tool-bar-lines parameter (Layout Parameters) to zero. If the variable auto-resize-tool-bars is non-nil, Emacs wraps the internal tool bar when its width becomes too large for its frame. If and when Emacs (un-)wraps the internal tool bar, it by default keeps the outer height of the frame unchanged, so the native height of the frame (see below) will change instead. Emacs built with GTK+, on the other hand, never wraps the tool bar but may automatically increase the outer width of a frame in order to accommodate an overlong tool bar.
Tab Bar
The tab bar (Tab Bars) is always drawn by Emacs itself. The tab bar appears above the tool bar in Emacs built with an internal tool bar, and below the tool bar in builds with an external tool bar. Display of the tab bar can be suppressed by setting the tab-bar-lines parameter (Layout Parameters) to zero.
Native Frame
The native frame is a rectangle located entirely within the outer frame. It excludes the areas occupied by an external or outer border, the title bar and any external menu or tool bar. The edges of the native frame are called the native edges of the frame. Together, the native width and native height of a frame specify the native size of the frame. The native size of a frame is the size Emacs passes to the window-system or window manager when creating or resizing the frame from within Emacs. It is also the size Emacs receives from the window-system or window manager whenever these resize the frame's window-system window, for example, after maximizing the frame by clicking on the corresponding button in the title bar or when dragging its external border with the mouse. The position of the top left corner of the native frame specifies the native position of the frame. (1)–(3) in the drawing above indicate that position for the various builds:
(1) non-toolkit, Android, Haiku, and terminal frames
(2) Lucid, Motif, and MS-Windows frames
(3) GTK+ and NS frames
Accordingly, the native height of a frame may include the height of the tool bar but not that of the menu bar (Lucid, Motif, MS-Windows) or those of the menu bar and the tool bar (non-toolkit and text terminal frames). If the native position would otherwise be (2), but the tool bar is placed at the bottom of the frame as depicted in (4), the native position of the frame becomes that of the tab bar. The native position of a frame is the reference position for functions that set or return the current position of the mouse (Mouse Position) and for functions dealing with the position of windows like window-edges, window-at or coordinates-in-window-p (Coordinates and Windows). It also specifies the (0, 0) origin for locating and positioning child frames within this frame (Child Frames). Note also that the native position of a frame usually remains unaltered on its display when removing or adding the window manager decorations by changing the frame's override-redirect or undecorated parameter (Management Parameters).
Internal Border
The internal border is a border drawn by Emacs around the inner frame (see below). The specification of its appearance depends on whether or not the given frame is a child frame (Child Frames). For normal frames its width is specified by the internal-border-width frame parameter (Layout Parameters), and its color is specified by the background of the internal-border face. For child frames its width is specified by the child-frame-border-width frame parameter (but will use the internal-border-width parameter as fallback), and its color is specified by the background of the child-frame-border face.
Inner Frame
The inner frame is the rectangle reserved for the frame's windows. It's enclosed by the internal border which, however, is not part of the inner frame. Its edges are called the inner edges of the frame. The inner width and inner height specify the inner size of the rectangle. The inner frame is sometimes also referred to as the display area of the frame. As a rule, the inner frame is subdivided into the frame's root window (Windows and Frames) and the frame's minibuffer window (Minibuffer Windows). There are two notable exceptions to this rule: A minibuffer-less frame contains a root window only and does not contain a minibuffer window. A minibuffer-only frame contains only a minibuffer window which also serves as that frame's root window. Initial Parameters, for how to create such frame configurations.
Text Area
The text area of a frame is a somewhat fictitious area that can be embedded in the native frame. Its position is unspecified. Its width can be obtained by removing from that of the native width the widths of the internal border, one vertical scroll bar, and one left and one right fringe if they are specified for this frame, see Layout Parameters. Its height can be obtained by removing from that of the native height the widths of the internal border and the heights of the frame's internal menu and tool bars, the tab bar and one horizontal scroll bar if specified for this frame.

The absolute position of a frame is given as a pair (X, Y) of horizontal and vertical pixel offsets relative to an origin (0, 0) of the frame's display. Correspondingly, the absolute edges of a frame are given as pixel offsets from that origin. Note that with multiple monitors, the origin of the display does not necessarily coincide with the top-left corner of the entire usable display area of the terminal. Hence the absolute position of a frame can be negative in such an environment even when that frame is completely visible. By convention, vertical offsets increase "downwards". This means that the height of a frame is obtained by subtracting the offset of its top edge from that of its bottom edge. Horizontal offsets increase "rightwards", as expected, so a frame's width is calculated by subtracting the offset of its left edge from that of its right edge. For a frame on a graphical terminal the following function returns the sizes of the areas described above:

frame-geometry
This function returns geometric attributes of frame. The return value is an association list of the attributes listed below. All coordinate, height and width values are integers counting pixels. Note that if frame has not been mapped yet, (Visibility of Frames) some of the return values may only represent approximations of the actual values—those that can be seen after the frame has been mapped.
outer-position
A cons representing the absolute position of the outer frame, relative to the origin at position (0, 0) of frame's display.
outer-size
A cons of the outer width and height of frame.
external-border-size
A cons of the horizontal and vertical width of frame's external borders as supplied by the window manager. If the window manager doesn't supply these values, Emacs will try to guess them from the coordinates of the outer and inner frame.
outer-border-width
The width of the outer border of frame. The value is meaningful for non-GTK+ X builds only.
title-bar-size
A cons of the width and height of the title bar of frame as supplied by the window manager or operating system. If both of them are zero, the frame has no title bar. If only the width is zero, Emacs was not able to retrieve the width information.
menu-bar-external
If non-nil, this means the menu bar is external (not part of the native frame of frame).
menu-bar-size
A cons of the width and height of the menu bar of frame.
tool-bar-external
If non-nil, this means the tool bar is external (not part of the native frame of frame).
tool-bar-position
This tells on which side the tool bar on frame is and can be one of left, top, right or bottom. The values left and right are only supported on builds using the GTK+ toolkit; bottom is supported on all builds other than NS, and top is supported everywhere.
tool-bar-size
A cons of the width and height of the tool bar of frame.
internal-border-width
The width of the internal border of frame.

The following function can be used to retrieve the edges of the outer, native and inner frame.

frame-edges
This function returns the absolute edges of the outer, native or inner frame of frame. frame must be a live frame and defaults to the selected one. The returned list has the form (LEFT TOP RIGHT BOTTOM) where all values are in pixels relative to the origin of frame's display. For terminal frames the values returned for left and top are always zero. Optional argument type specifies the type of the edges to return: outer-edges means to return the outer edges of frame, native-edges (or nil) means to return its native edges and inner-edges means to return its inner edges. By convention, the pixels of the display at the values returned for left and top are considered to be inside (part of) frame. Hence, if left and top are both zero, the pixel at the display's origin is part of frame. The pixels at bottom and right, on the other hand, are considered to lie immediately outside frame. This means that if you have, for example, two side-by-side frames positioned such that the right outer edge of the frame on the left equals the left outer edge of the frame on the right, the pixels at that edge show a part of the frame on the right.

Frame Font

Each frame has a default font which specifies the default character size for that frame. This size is meant when retrieving or changing the size of a frame in terms of columns or lines (Size Parameters). It is also used when resizing (Window Sizes) or splitting (Splitting Windows) windows. The terms line height and canonical character height are sometimes used instead of "default character height". Similarly, the terms column width and canonical character width are used instead of "default character width".

frame-char-height
@defunx frame-char-width &optional frame These functions return the default height and width of a character in frame, measured in pixels. Together, these values establish the size of the default font on frame. The values depend on the choice of font for frame, see Font and Color Parameters.

The default font can be also set directly with the following function:

Command set-frame-font
This sets the default font to font. When called interactively, it prompts for the name of a font, and uses that font on the selected frame. When called from Lisp, font should be a font name (a string), a font object, font entity, or a font spec. If the optional argument keep-size is nil, this keeps the number of frame lines and columns fixed. (If non-nil, the option frame-inhibit-implied-resize described in the next section will override this.) If keep-size is non-nil (or with a prefix argument), it tries to keep the size of the display area of the current frame fixed by adjusting the number of lines and columns. If the optional argument frames is nil, this applies the font to the selected frame only. If frames is non-nil, it should be a list of frames to act upon, or t meaning all existing and all future graphical frames.

Frame Position

On graphical systems, the position of a normal top-level frame is specified as the absolute position of its outer frame (Frame Geometry). The position of a child frame (Child Frames) is specified via pixel offsets of its outer edges relative to the native position of its parent frame. You can access or change the position of a frame using the frame parameters left and top (Position Parameters). Here are two additional functions for working with the positions of an existing, visible frame. For both functions, the argument frame must denote a live frame and defaults to the selected frame.

frame-position
For a normal, non-child frame this function returns a cons of the pixel coordinates of its outer position (Frame Layout) with respect to the origin (0 of its display. For a child frame (Child Frames) this function returns the pixel coordinates of its outer position with respect to an origin (0 at the native position of frame's parent. Negative values never indicate an offset from the right or bottom edge of frame's display or parent frame. Rather, they mean that frame's outer position is on the left and/or above the origin of its display or the native position of its parent frame. This usually means that frame is only partially visible (or completely invisible). However, on systems where the display's origin does not coincide with its top-left corner, the frame may be visible on a secondary monitor. On a text terminal frame both values are zero for root frames (Child Frames).
set-frame-position
This function sets the outer frame position of frame to (x, y). The latter arguments specify pixels and normally count from the origin at the position (0, 0) of frame's display. For child frames, they count from the native position of frame's parent frame. Negative parameter values position the right edge of the outer frame by -x pixels left from the right edge of the screen (or the parent frame's native rectangle) and the bottom edge by -y pixels up from the bottom edge of the screen (or the parent frame's native rectangle). Note that negative values do not permit aligning the right or bottom edge of frame exactly at the right or bottom edge of its display or parent frame. Neither do they allow specifying a position that does not lie within the edges of the display or parent frame. The frame parameters left and top (Position Parameters) allow doing that, but may still fail to provide good results for the initial or a new frame. This function has no effect on text terminal frames.
move-frame-functions
This hook specifies the functions that are run when an Emacs frame is moved (assigned a new position) by the window-system or window manager. The functions are run with one argument, the frame that moved. For a child frame (Child Frames), the functions are run only when the position of the frame changes in relation to that of its parent frame.

Frame Size

The canonical way to specify the size of a frame from within Emacs is by specifying its text size—a tuple of the width and height of the frame's text area (Frame Layout). It can be measured either in pixels or in terms of the frame's canonical character size (Frame Font). For frames with an internal menu or tool bar, the frame's native height cannot be told exactly before the frame has been actually drawn. This means that in general you cannot use the native size to specify the initial size of a frame. As soon as you know the native size of a visible frame, you can calculate its outer size (Frame Layout) by adding in the remaining components from the return value of frame-geometry. For invisible frames or for frames that have yet to be created, however, the outer size can only be estimated. This also means that calculating an exact initial position of a frame specified via offsets from the right or bottom edge of the screen (Frame Position) is impossible. The text size of any frame can be set and retrieved with the help of the height and width frame parameters (Size Parameters). The text size of the initial frame can be also set with the help of an X-style geometry specification. Command Line Arguments for Emacs Invocation. Below we list some functions to access and set the size of an existing, visible frame, by default the selected one.

frame-height
@defunx frame-width &optional frame These functions return the height and width of the text area of frame, measured in units of the default font height and width of frame (Frame Font). These functions are plain shorthands for writing (frame-parameter frame 'height) and (frame-parameter frame 'width). If the text area of frame measured in pixels is not a multiple of its default font size, the values returned by these functions are rounded down to the number of characters of the default font that fully fit into the text area.

The functions following next return the pixel widths and heights of the native, outer and inner frame and the text area (Frame Layout) of a given frame. For a text terminal, the results are in characters rather than pixels.

frame-outer-width
@defunx frame-outer-height &optional frame These functions return the outer width and height of frame in pixels.
frame-native-height
@defunx frame-native-width &optional frame These functions return the native width and height of frame in pixels.
frame-inner-width
@defunx frame-inner-height &optional frame These functions return the inner width and height of frame in pixels.
frame-text-width
@defunx frame-text-height &optional frame These functions return the width and height of the text area of frame in pixels.

On window systems that support it, Emacs tries by default to make the text size of a frame measured in pixels a multiple of the frame's character size. This, however, usually means that a frame can be resized only in character size increments when dragging its external borders. It also may break attempts to truly maximize the frame or making it "fullheight" or "fullwidth" (Size Parameters) leaving some empty space below and/or on the right of the frame. The following option may help in that case.

frame-resize-pixelwise
If this option is nil (the default), a frame's text pixel size is usually rounded to a multiple of the current values of that frame's frame-char-height and frame-char-width whenever the frame is resized. If this is non-nil, no rounding occurs, hence frame sizes can increase/decrease by one pixel. Setting this variable usually causes the next resize operation to pass the corresponding size hints to the window manager. This means that this variable should be set only in a user's initial file; applications should never bind it temporarily. The precise meaning of a value of nil for this option depends on the toolkit used. Dragging the external border with the mouse is done character-wise provided the window manager is willing to process the corresponding size hints. Calling set-frame-size (see below) with arguments that do not specify the frame size as an integer multiple of its character size, however, may: be ignored, cause a rounding (GTK+), or be accepted (Lucid, Motif, MS-Windows). With some window managers you may have to set this to non-nil in order to make a frame appear truly maximized or full-screen.
set-frame-size
This function sets the size of the text area of frame, measured in terms of the canonical height and width of a character on frame (Frame Font). The optional argument pixelwise non-nil means to measure the new width and height in units of pixels instead. Note that if frame-resize-pixelwise is nil, some toolkits may refuse to truly honor the request if it does not increase/decrease the frame size to a multiple of its character size.
set-frame-height
This function resizes the text area of frame to a height of height lines. The sizes of existing windows in frame are altered proportionally to fit. If pretend is non-nil, then Emacs displays height lines of output in frame, but does not change its value for the actual height of the frame. This is only useful on text terminals. Using a smaller height than the terminal actually implements may be useful to reproduce behavior observed on a smaller screen, or if the terminal malfunctions when using its whole screen. Setting the frame height directly does not always work, because knowing the correct actual size may be necessary for correct cursor positioning on text terminals. The optional fourth argument pixelwise non-nil means that frame should be height pixels high. Note that if frame-resize-pixelwise is nil, some window managers may refuse to truly honor the request if it does not increase/decrease the frame height to a multiple of its character height. When used interactively, this command will ask the user for the number of lines to set the height of the currently selected frame. You can also provide this value with a numeric prefix.
set-frame-width
This function sets the width of the text area of frame, measured in characters. The argument pretend has the same meaning as in set-frame-height. The optional fourth argument pixelwise non-nil means that frame should be width pixels wide. Note that if frame-resize-pixelwise is nil, some window managers may refuse to fully honor the request if it does not increase/decrease the frame width to a multiple of its character width. When used interactively, this command will ask the user for the number of columns to set the width of the currently selected frame. You can also provide this value with a numeric prefix.

None of these three functions will make a frame smaller than needed to display all of its windows together with their scroll bars, fringes, margins, dividers, mode and header lines. This contrasts with requests by the window manager triggered, for example, by dragging the external border of a frame with the mouse. Such requests are always honored by clipping, if necessary, portions that cannot be displayed at the right, bottom corner of the frame. The parameters min-width and min-height (Size Parameters) can be used to obtain a similar behavior when changing the frame size from within Emacs. When a frame is in a fullscreen state (Size Parameters), requests to change the frame size via one of these functions may be supported or refused either by Emacs itself or by the window manager. The following variable provides more control of the resulting behavior.

alter-fullscreen-frames
This options controls how to handle requests to alter fullscreen frames. Emacs consults it when asked to resize a fullscreen frame via functions like set-frame-size or when setting the width or height parameter of a frame. The following values are provided:
nil
This will forward the resize request to the window manager and leave it to the latter how to proceed.
t
This will first reset the fullscreen status and then forward the resize request on to the window manager.
inhibit
This will reject the resize request and leave the fullscreen status unchanged.

The default is inhibit on NS builds and nil everywhere else. The abnormal hook window-size-change-functions (Window Hooks) tracks all changes of the inner size of a frame including those induced by request of the window-system or window manager. To rule out false positives that might occur when changing only the sizes of a frame's windows without actually changing the size of the inner frame, use the following function.

frame-size-changed-p
This function returns non-nil when the inner width or height of frame has changed since window-size-change-functions was run the last time for frame. It always returns nil immediately after running window-size-change-functions for frame.

Implied Frame Resizing

By default, Emacs tries to keep the number of lines and columns of a frame's text area (Frame Layout) unaltered when, for example, toggling the menu or tool bar, changing the default font or setting the default width of scroll bars on that frame. When any of these decorations is drawn by a toolkit, this usually means that Emacs has to work against that toolkit because the latter usually tries to keep the outer frame size unaltered when the size of a decoration changes, thus implicitly changing the size of the frame's text area. In practice this means that whenever Emacs issues a request to add or remove such a decoration, it will issue a second request with the intention to restore the original size of the frame's text area. When any of these decorations is drawn by Emacs itself (like the tool bar with the Lucid or MS-Windows builds or the tab bar), Emacs may still have to alter the size of the native frame accordingly and issue a resize request because these decorations should not be accounted for by the text area of the frame. Occasionally, such implied frame resizing may be unwanted, for example, when a frame has been maximized or made full-screen (where it's turned off by default). In general, users can disable implied resizing with the following option:

frame-inhibit-implied-resize
If this option is nil, changing a frame's font, menu bar, tool bar, internal borders, fringes or scroll bars may resize its outer frame in order to keep the number of columns or lines of its text area unaltered. If this option is t, Emacs will not resize a frame in any of these cases once it has agreed with the window manager on the final initial size of that frame. More precisely, this means that Emacs may resize a frame implicitly until all of its decorations have been taken into account and it has been given the initial size requested by the user. Any further changes of decorations will not cause an implied resizing of the frame. If this option equals the symbol force, Emacs will not perform any implied resizing of a frame even before it has agreed with the window manager on the final initial size of that frame. As a consequence, the initial size of a frame's text area may not necessarily reflect the one specified by the user. This value can be useful with tiling window managers where the initial size of a frame is determined by external means. The value of this option can be also a list of frame parameters. In that case, implied resizing of a frame is inhibited for the change of any parameters that appears in this list once Emacs has agreed with the window manager on the final initial size of that frame. Parameters currently handled by this option are font, font-backend, internal-border-width, menu-bar-lines and tool-bar-lines. Changing any of the scroll-bar-width, scroll-bar-height, vertical-scroll-bars, horizontal-scroll-bars, left-fringe and right-fringe frame parameters is handled as if the frame contained just one live window. This means, for example, that removing vertical scroll bars on a frame containing several side by side windows will shrink the outer frame width by the width of one scroll bar provided this option is nil and keep it unchanged if this option is t or a list containing vertical-scroll-bars. The default value is (tab-bar-lines tool-bar-lines) for Lucid, Motif and MS-Windows (which means that adding/removing a tool or tab bar there does not change the outer frame height), (tab-bar-lines) on all other window systems including GTK+ (which means that changing any of the parameters listed above with the exception of tab-bar-lines may change the size of the outer frame), and t otherwise (which means the outer frame size never changes implicitly when there's no window system support). Note that when a frame is not large enough to accommodate a change of any of the parameters listed above, Emacs may try to enlarge the frame even if this option is non-nil. Note also that window managers usually do not ask for resizing a frame when they change the number of lines occupied by an external menu or tool bar. Typically, such "wrappings" occur when a user shrinks a frame horizontally, making it impossible to display all elements of its menu or tool bar. They may also result from a change of the major mode altering the number of items of a menu or tool bar. Any such wrappings may implicitly alter the number of lines of a frame's text area and are unaffected by the setting of this option.

Frame Parameters

A frame has many parameters that control its appearance and behavior. Just what parameters are meaningful for a frame depends on what display mechanism it uses. Many frame parameters exist mostly for the sake of graphical displays and have no effect when applied to the top frame (Frames) of a text terminal. By default, frame parameters are saved and restored by the desktop library functions (Desktop Save Mode) when the variable desktop-restore-frames is non-nil. It's the responsibility of applications that their parameters are included in frameset-persistent-filter-alist to avoid that they get meaningless or even harmful values in restored sessions.

Access to Frame Parameters

These functions let you read and change the parameter values of a frame.

frame-parameter
This function returns the value of the parameter parameter (a symbol) of frame. If frame is nil, it returns the selected frame's parameter. If frame has no setting for parameter, this function returns nil.
frame-parameters
The function frame-parameters returns an alist listing all the parameters of frame and their values. If frame is nil or omitted, this returns the selected frame's parameters
modify-frame-parameters
This function alters the frame frame based on the elements of alist. Each element of alist has the form (PARM . VALUE), where parm is a symbol naming a parameter. If you don't mention a parameter in alist, its value doesn't change. If frame is nil, it defaults to the selected frame. Some parameters are only meaningful for frames on certain kinds of display (Frames). If alist includes parameters that are not meaningful for the frame's display, this function will change its value in the frame's parameter list, but will otherwise ignore it. When alist specifies more than one parameter whose value can affect the new size of frame, the final size of the frame may differ according to the toolkit used. For example, specifying that a frame should from now on have a menu and/or tool bar instead of none and simultaneously specifying the new height of the frame will inevitably lead to a recalculation of the frame's height. Conceptually, in such case, this function will try to have the explicit height specification prevail. It cannot be excluded, however, that the addition (or removal) of the menu or tool bar, when eventually performed by the toolkit, will defeat this intention. Sometimes, binding frame-inhibit-implied-resize (Implied Frame Resizing) to a non-nil value around calls to this function may fix the problem sketched here. Sometimes, however, exactly such binding may be hit by the problem.
set-frame-parameter
This function sets the frame parameter parm to the specified value. If frame is nil, it defaults to the selected frame.
modify-all-frames-parameters
This function alters the frame parameters of all existing frames according to alist, then modifies default-frame-alist (and, if necessary, initial-frame-alist) to apply the same parameter values to frames that will be created henceforth.

Initial Frame Parameters

You can specify the parameters for the initial startup frame by setting initial-frame-alist in your init file (Init File).

initial-frame-alist
This variable's value is an alist of parameter values used when creating the initial frame. You can set this variable to specify the appearance of the initial frame without altering subsequent frames. Each element has the form:
(PARAMETER . VALUE)

Emacs creates the initial frame before it reads your init file. After reading that file, Emacs checks initial-frame-alist, and applies the parameter settings in the altered value to the already created initial frame. If these settings affect the frame geometry and appearance, you'll see the frame appear with the wrong ones and then change to the specified ones. If that bothers you, you can specify the same geometry and appearance with X resources; those do take effect before the frame is created. X Resources. X resource settings typically apply to all frames. If you want to specify some X resources solely for the sake of the initial frame, and you don't want them to apply to subsequent frames, here's how to achieve this. Specify parameters in default-frame-alist to override the X resources for subsequent frames; then, to prevent these from affecting the initial frame, specify the same parameters in initial-frame-alist with values that match the X resources. If these parameters include (minibuffer . nil), that indicates that the initial frame should have no minibuffer. In this case, Emacs creates a separate minibuffer-only frame as well.

minibuffer-frame-alist
This variable's value is an alist of parameter values used when creating an initial minibuffer-only frame (i.e., the minibuffer-only frame that Emacs creates if initial-frame-alist specifies a frame with no minibuffer).
default-frame-alist
This is an alist specifying default values of frame parameters for all Emacs frames—the first frame, and subsequent frames. When using the X Window System, you can get the same results by means of X resources in many cases. Setting this variable does not affect existing frames. Furthermore, functions that display a buffer in a separate frame may override the default parameters by supplying their own parameters.

If you invoke Emacs with command-line options that specify frame appearance, those options take effect by adding elements to either initial-frame-alist or default-frame-alist. Options which affect just the initial frame, such as --geometry and --maximized, add to initial-frame-alist; the others add to default-frame-alist. Command Line Arguments for Emacs Invocation.

Window Frame Parameters

Just what parameters a frame has depends on what display mechanism it uses. This section describes the parameters that have special meanings on some or all kinds of terminals.

Basic Parameters

These frame parameters give the most basic information about the frame. title and name are meaningful on all terminals.

display
The display on which to open this frame. It should be a string of the form HOST:DPY.SCREEN, just like the DISPLAY environment variable. Multiple Terminals, for more details about display names.
display-type
This parameter describes the range of possible colors that can be used in this frame. Its value is color, grayscale or mono.
title
If a frame has a non-nil title, that title appears in the window system's title bar at the top of the frame, and also in the mode line of windows in that frame if mode-line-frame-identification uses %F (%-Constructs). This is normally the case when Emacs is not using a window system, and can only display one frame at a time. When Emacs is using a window system, this parameter, if non-nil, overrides the title determined by the name parameter and the implicit title calculated according to frame-title-format. It also overrides the title determined by icon-title-format for iconified frames. Frame Titles.
name
The name of the frame. If you don't specify a name via this parameter, Emacs sets the frame name automatically, as specified by frame-title-format and icon-title-format, and that is the frame's title that will appear on display when Emacs uses a window system (unless the title parameter overrides it). If you specify the frame name explicitly when you create the frame, the name is also used (instead of the name of the Emacs executable) when looking up X resources for the frame.
explicit-name
If the frame name was specified explicitly when the frame was created, this parameter will be that name. If the frame wasn't explicitly named, this parameter will be nil.
Position Parameters

Parameters describing the X- and Y-offsets of a frame are always measured in pixels. For a normal, non-child frame they specify the frame's outer position (Frame Geometry) relative to its display's origin. For a child frame (Child Frames) they specify the frame's outer position relative to the native position of the frame's parent frame. On a text terminal these parameters are meaningful for child frames only.

left
The position, in pixels, of the left outer edge of the frame with respect to the left edge of the frame's display or parent frame. It can be specified in one of the following ways.
an integer
A positive integer always relates the left edge of the frame to the left edge of its display or parent frame. A negative integer relates the right frame edge to the right edge of the display or parent frame.
(+ POS)
This specifies the position of the left frame edge relative to the left edge of its display or parent frame. The integer pos may be positive or negative; a negative value specifies a position outside the screen or parent frame or on a monitor other than the primary one (for multi-monitor displays).
(- POS)
This specifies the position of the right frame edge relative to the right edge of the display or parent frame. The integer pos may be positive or negative; a negative value specifies a position outside the screen or parent frame or on a monitor other than the primary one (for multi-monitor displays).
a floating-point value
A floating-point value in the range 0.0 to 1.0 specifies the left edge's offset via the left position ratio of the frame—the ratio of the left edge of its outer frame to the width of the frame's workarea (Multiple Terminals) or its parent's native frame (Child Frames) minus the width of the outer frame. Thus, a left position ratio of 0.0 flushes a frame to the left, a ratio of 0.5 centers it and a ratio of 1.0 flushes it to the right of its display or parent frame. Similarly, the top position ratio of a frame is the ratio of the frame's top position to the height of its workarea or parent frame minus the height of the frame. Emacs will try to keep the position ratios of a child frame unaltered if that frame has a non-nil keep-ratio parameter (Frame Interaction Parameters) and its parent frame is resized. Since the outer size of a frame (Frame Geometry) is usually unavailable before a frame has been made visible, it is generally not advisable to use floating-point values when creating decorated frames. Floating-point values are more suited for ensuring that an (undecorated) child frame is positioned nicely within the area of its parent frame. Floating-point values are currently not handled on text terminal frames. Some window managers ignore program-specified positions. If you want to be sure the position you specify is not ignored, specify a non-nil value for the user-position parameter as in the following example: (modify-frame-parameters nil '((user-position . t) (left . (+ -4)))) In general, it is not a good idea to position a frame relative to the right or bottom edge of its display. Positioning the initial or a new frame is either not accurate (because the size of the outer frame is not yet fully known before the frame has been made visible) or will cause additional flicker (if the frame has to be repositioned after becoming visible). Note also, that positions specified relative to the right/bottom edge of a display, workarea or parent frame as well as floating-point offsets are stored internally as integer offsets relative to the left/top edge of the display, workarea or parent frame edge. They are also returned as such by functions like frame-parameters and restored as such by the desktop saving routines.
top
The screen position of the top (or bottom) edge, in pixels, with respect to the top (or bottom) edge of the display or parent frame. It works just like left, except vertically instead of horizontally.
icon-left
The screen position of the left edge of the frame's icon, in pixels, counting from the left edge of the screen. This takes effect when the frame is iconified, if the window manager supports this feature. If you specify a value for this parameter, then you must also specify a value for icon-top and vice versa. This parameter has no meaning on a text terminal.
icon-top
The screen position of the top edge of the frame's icon, in pixels, counting from the top edge of the screen. This takes effect when the frame is iconified, if the window manager supports this feature. This parameter has no meaning on a text terminal.
user-position
When you create a frame and specify its screen position with the left and top parameters, use this parameter to say whether the specified position was user-specified (explicitly requested in some way by a human user) or merely program-specified (chosen by a program). A non-nil value says the position was user-specified. This parameter has no meaning on a text terminal. Window managers generally heed user-specified positions, and some heed program-specified positions too. But many ignore program-specified positions, placing the window in a default fashion or letting the user place it with the mouse. Some window managers, including twm, let the user specify whether to obey program-specified positions or ignore them. When you call make-frame, you should specify a non-nil value for this parameter if the values of the left and top parameters represent the user's stated preference; otherwise, use nil.
z-group
This parameter specifies a relative position of the frame's window-system window in the stacking (Z-) order of the frame's display. It has not been implemented yet on text terminals. If this is above, the window-system will display the window that corresponds to the frame above all other window-system windows that do not have the above property set. If this is nil, the frame's window is displayed below all windows that have the above property set and above all windows that have the below property set. If this is below, the frame's window is displayed below all windows that do not have the below property set. To position the frame above or below a specific other frame use the function frame-restack (Raising and Lowering).
Size Parameters

Frame parameters usually specify frame sizes in character units. On graphical displays, the default face determines the actual pixel sizes of these character units (Face Attributes). On text terminals size parameters affect child frames only.

width
This parameter specifies the width of the frame. It can be specified as in the following ways:
an integer
A positive integer specifies the width of the frame's text area (Frame Geometry) in characters.
a cons cell
If this is a cons cell with the symbol text-pixels in its CAR, the CDR of that cell specifies the width of the frame's text area in pixels.
a floating-point value
A floating-point number between 0.0 and 1.0 can be used to specify the width of a frame via its width ratio—the ratio of its outer width (Frame Geometry) to the width of the frame's workarea (Multiple Terminals) or its parent frame's (Child Frames) native frame. Thus, a value of 0.5 makes the frame occupy half of the width of its workarea or parent frame, a value of 1.0 the full width. Similarly, the height ratio of a frame is the ratio of its outer height to the height of its workarea or its parent's native frame. Emacs will try to keep the width and height ratio of a child frame unaltered if that frame has a non-nil keep-ratio parameter (Frame Interaction Parameters) and its parent frame is resized. Since the outer size of a frame is usually unavailable before a frame has been made visible, it is generally not advisable to use floating-point values when creating decorated frames. Floating-point values are more suited to ensure that a child frame always fits within the area of its parent frame as, for example, when customizing display-buffer-alist (Choosing Window) via display-buffer-in-child-frame. Regardless of how this parameter was specified, functions reporting the value of this parameter like frame-parameters always report the width of the frame's text area in characters as an integer rounded, if necessary, to a multiple of the frame's default character width. That value is also used by the desktop saving routines.
height
This parameter specifies the height of the frame. It works just like width, except vertically instead of horizontally.
user-size
This does for the size parameters height and width what the user-position parameter (user-position) does for the position parameters top and left. This parameter has no meaning on a text terminal.
min-width
This parameter specifies the minimum native width (Frame Geometry) of the frame, in characters. Normally, the functions that establish a frame's initial width or resize a frame horizontally make sure that all the frame's windows, vertical scroll bars, fringes, margins and vertical dividers can be displayed. This parameter, if non-nil enables making a frame narrower than that with the consequence that any components that do not fit will be clipped by the window manager.
min-height
This parameter specifies the minimum native height (Frame Geometry) of the frame, in characters. Normally, the functions that establish a frame's initial size or resize a frame make sure that all the frame's windows, horizontal scroll bars and dividers, mode and header lines, the echo area and the internal menu and tool bar can be displayed. This parameter, if non-nil enables making a frame smaller than that with the consequence that any components that do not fit will be clipped by the window manager.
fullscreen
This parameter specifies whether to maximize the frame's width, height or both. It has no meaning on a text terminal. Its value can be fullwidth, fullheight, fullboth, or maximized.(On PGTK frames) A fullwidth frame is as wide as possible, a fullheight frame is as tall as possible, and a fullboth frame is both as wide and as tall as possible. A maximized frame is like a "fullboth" frame, except that it usually keeps its title bar and the buttons for resizing and closing the frame. Also, maximized frames typically avoid hiding any task bar or panels displayed on the desktop. A "fullboth" frame, on the other hand, usually omits the title bar and occupies the entire available screen space. Full-height and full-width frames are more similar to maximized frames in this regard. However, these typically display an external border which might be absent with maximized frames. Hence the heights of maximized and full-height frames and the widths of maximized and full-width frames often differ by a few pixels. With some window managers you may have to customize the variable frame-resize-pixelwise (Frame Size) in order to make a frame truly appear maximized or full-screen. Moreover, some window managers might not support smooth transition between the various full-screen or maximization states. Customizing the variable x-frame-normalize-before-maximize can help to overcome that. Full-screen on macOS hides both the tool-bar and the menu-bar, however both will be displayed if the mouse pointer is moved to the top of the screen.
fullscreen-restore
This parameter specifies the desired fullscreen state of the frame after invoking the toggle-frame-fullscreen command (Frame Commands) in the "fullboth" state. Normally this parameter is installed automatically by that command when toggling the state to fullboth. If, however, you start Emacs in the "fullboth" state, you have to specify the desired behavior in your initial file as, for example (setq default-frame-alist '((fullscreen . fullboth) (fullscreen-restore . fullheight))) This will give a new frame full height after typing in it F11 for the first time. This parameter has no meaning on a text terminal.
fit-frame-to-buffer-margins
This parameter enables overriding the value of the option fit-frame-to-buffer-margins when fitting this frame to the buffer of its root window with fit-frame-to-buffer (Resizing Windows).
fit-frame-to-buffer-sizes
This parameter enables overriding the value of the option fit-frame-to-buffer-sizes when fitting this frame to the buffer of its root window with fit-frame-to-buffer (Resizing Windows).
Layout Parameters

These frame parameters enable or disable various parts of the frame, or control their sizes. Unless stated otherwise, these parameters have no meaning on text terminals.

undecorated
If non-nil, then on a graphical system this frame's window-system window is drawn without decorations, like the title, minimize/maximize boxes and external borders. This usually means that the window cannot be dragged, resized, iconified, maximized or deleted with the mouse. If nil, the frame's window is usually drawn with all the elements listed above unless their display has been suspended via window manager settings. Under X, Emacs uses the Motif window manager hints to turn off decorations. Some window managers may not honor these hints. NS builds consider the tool bar to be a decoration, and therefore hide it on an undecorated frame. On a text terminal, this parameter, if non-nil, will make a child frame show an outer border, which allows to resize that frame via mouse dragging (Mouse Dragging Parameters).
border-width
The width in pixels of the frame's outer border (Frame Geometry).
internal-border-width
The width in pixels of the frame's internal border (Frame Geometry).
child-frame-border-width
The width in pixels of the frame's internal border (Frame Geometry) if the given frame is a child frame (Child Frames). If this is nil, the value specified by the internal-border-width parameter is used instead.
vertical-scroll-bars
Whether the frame has scroll bars (Scroll Bars) for vertical scrolling, and which side of the frame they should be on. The possible values are left, right, and nil for no scroll bars.
horizontal-scroll-bars
Whether the frame has scroll bars for horizontal scrolling (t and bottom mean yes, nil means no).
scroll-bar-width
The width of vertical scroll bars, in pixels, or nil meaning to use the default width.
scroll-bar-height
The height of horizontal scroll bars, in pixels, or nil meaning to use the default height.
left-fringe, right-fringe
The default width of the left and right fringes of windows in this frame (Fringes). If either of these is zero, that effectively removes the corresponding fringe. When you use frame-parameter to query the value of either of these two frame parameters, the return value is always an integer. When using set-frame-parameter, passing a nil value imposes an actual default value of 8 pixels.
right-divider-width
The width (thickness) reserved for the right divider (Window Dividers) of any window on the frame, in pixels. A value of zero means to not draw right dividers.
bottom-divider-width
The width (thickness) reserved for the bottom divider (Window Dividers) of any window on the frame, in pixels. A value of zero means to not draw bottom dividers.
menu-bar-lines
The number of lines to allocate at the top of the frame for a menu bar (Menu Bar). The default is 1 if Menu Bar mode is enabled and 0 otherwise. Menu Bars. For an external menu bar (Frame Layout), this value remains unchanged even when the menu bar wraps to two or more lines. In that case, the menu-bar-size value returned by frame-geometry (Frame Geometry) can be used to establish whether the menu bar actually occupies one or more lines. This parameter affects the presence of a menu bar on the root frame (Child Frames) of a text terminal too. On a text terminal the value may be only 0 or 1.
tool-bar-lines
The number of lines to use for the tool bar (Tool Bar). The default is one if Tool Bar mode is enabled and zero otherwise. Tool Bars. This value may change whenever the tool bar wraps (Frame Layout).
tool-bar-position
The position of the tool bar. Its value can be one of top, bottom left, right. The default is top. It can be set to bottom on Emacs built with any toolkit other than Nextstep, and left or right on builds using GTK+.
tab-bar-lines
The number of lines to use for the tab bar (Tab Bars). The default is one if Tab Bar mode is enabled and zero otherwise. This value may change whenever the tab bar wraps (Frame Layout). This parameter affects the presence of a tab bar on the root frame (Child Frames) of a text terminal too.
line-spacing
Additional space to leave below each text line, in pixels (a positive integer). Line Height, for more information.
no-special-glyphs
If this is non-nil, it suppresses the display of any truncation (Truncation) and continuation glyphs for all the buffers displayed by this frame. This is useful to eliminate such glyphs when fitting a frame to its buffer via fit-frame-to-buffer (Resizing Windows). This frame parameter has effect only for GUI frames shown on graphical displays, and only if the fringes are disabled. This parameter is intended as a purely-presentation feature, and in particular should not be used for frames where the user can interactively insert text, or more generally where the cursor is shown. A notable example of frames where this is used is tooltip frames (Tooltips). This parameter affects text terminals as well.
Buffer Parameters

These frame parameters, meaningful on all kinds of terminals, deal with which buffers have been, or should, be displayed in the frame.

minibuffer
Whether this frame has its own minibuffer. The value t means yes, nil means no, only means this frame is just a minibuffer. If the value is a minibuffer window (in some other frame), the frame uses that minibuffer. This parameter takes effect when the frame is created. If specified as nil, Emacs will try to set it to the minibuffer window of default-minibuffer-frame (Minibuffers and Frames). For an existing frame, this parameter can be used exclusively to specify another minibuffer window. It is not allowed to change it from a minibuffer window to t and vice-versa, or from t to nil. If the parameter specifies a minibuffer window already, setting it to nil has no effect. The special value child-frame means to make a minibuffer-only child frame (Child Frames) whose parent becomes the frame created. As if specified as nil, Emacs will set this parameter to the minibuffer window of the child frame but will not select the child frame after its creation. The value child-frame has no effect on text terminals where you have to create a minibuffer-only frame manually (Child Frame Peculiarities).
buffer-predicate
The buffer-predicate function for this frame. The function other-buffer uses this predicate (from the selected frame) to decide which buffers it should consider, if the predicate is not nil. It calls the predicate with one argument, a buffer, once for each buffer; if the predicate returns a non-nil value, it considers that buffer.
buffer-list
A list of buffers that have been selected in this frame, ordered most-recently-selected first.
unsplittable
If non-nil, this frame's window is never split automatically.
Frame Interaction Parameters

These parameters supply forms of interactions between different frames.

visibility
The state of visibility of the frame. There are three possibilities: nil for invisible, t for visible, and icon for iconified. Visibility of Frames.
parent-frame
If non-nil, this means that this frame is a child frame (Child Frames), and this parameter specifies its parent frame. If nil, this means that this frame is a normal, top-level frame.
delete-before
If non-nil, this parameter specifies another frame whose deletion will automatically trigger the deletion of this frame. Deleting Frames.
mouse-wheel-frame
If non-nil, this parameter specifies the frame whose windows will be scrolled whenever the mouse wheel is scrolled with the mouse pointer hovering over this frame, see Mouse Commands. This parameter has no meaning on a text terminal.
no-other-frame
If this is non-nil, then this frame is not eligible as candidate for the functions next-frame, previous-frame (Finding All Frames) and other-frame, see Frame Commands.
auto-hide-function
When this parameter specifies a function, that function will be called instead of the function specified by the variable frame-auto-hide-function when quitting the frame's only window (Quitting Windows) and there are other frames left. This parameter has not been yet implemented on text terminals.
minibuffer-exit
When this parameter is non-nil, Emacs will by default make this frame invisible whenever the minibuffer (Minibuffers) is exited. Alternatively, it can specify the functions iconify-frame and delete-frame. This parameter is useful to make a child frame disappear automatically (similar to how Emacs deals with a window) when exiting the minibuffer. This parameter has not been yet implemented on text terminals.
keep-ratio
This parameter is currently meaningful for child frames (Child Frames) only. If it is non-nil, then Emacs will try to keep the frame's size (width and height) ratios (Size Parameters) as well as its left and right position ratios (Position Parameters) unaltered whenever its parent frame is resized. If the value of this parameter is nil, the frame's position and size remain unaltered when the parent frame is resized, so the position and size ratios may change. If the value of this parameter is t, Emacs will try to preserve the frame's size and position ratios, hence the frame's size and position relative to its parent frame may change. More individual control is possible by using a cons cell: In that case the frame's width ratio is preserved if the CAR of the cell is either t or width-only. The height ratio is preserved if the CAR of the cell is either t or height-only. The left position ratio is preserved if the CDR of the cell is either t or left-only. The top position ratio is preserved if the CDR of the cell is either t or top-only. This parameter has not been yet implemented on text terminals.
cloned-from
The original frame if this frame was made via clone-frame (Creating Frames).
undeleted
This is non-nil if this frame was undeleted using the command undelete-frame (Frame Commands).
Mouse Dragging Parameters

The parameters described below provide support for resizing a frame by dragging its internal borders with the mouse. They also allow moving a frame with the mouse by dragging the header or tab line of its topmost or the mode line of its bottommost window. These parameters are mostly useful for child frames (Child Frames) that come without window manager decorations. If necessary, they can be used for undecorated top-level frames as well. On text terminals these parameters affect child frames only.

drag-internal-border
If non-nil, the frame can be resized by dragging its internal borders, if present, with the mouse. On text terminals, the decoration of a child frame must be dragged instead.
drag-with-header-line
If non-nil, the frame can be moved with the mouse by dragging the header line of its topmost window.
drag-with-tab-line
If non-nil, the frame can be moved with the mouse by dragging the tab line of its topmost window.
drag-with-mode-line
If non-nil, the frame can be moved with the mouse by dragging the mode line of its bottommost window. Note that such a frame is not allowed to have its own minibuffer window.
snap-width
A frame that is moved with the mouse will "snap" at the border(s) of the display or its parent frame whenever it is dragged as near to such an edge as the number of pixels specified by this parameter.
top-visible
If this parameter is a number, the top edge of the frame never appears above the top edge of its display or parent frame. Moreover, as many pixels of the frame as specified by that number will remain visible when the frame is moved against any of the remaining edges of its display or parent frame. Setting this parameter is useful to guard against dragging a child frame with a non-nil drag-with-header-line parameter completely out of the area of its parent frame.
bottom-visible
If this parameter is a number, the bottom edge of the frame never appears below the bottom edge of its display or parent frame. Moreover, as many pixels of the frame as specified by that number will remain visible when the frame is moved against any of the remaining edges of its display or parent frame. Setting this parameter is useful to guard against dragging a child frame with a non-nil drag-with-mode-line parameter completely out of the area of its parent frame.
Window Management Parameters

The following frame parameters control various aspects of the frame's interaction with the window manager or window system. They have no effect on text terminals.

auto-raise
If non-nil, Emacs automatically raises the frame when it is selected. Some window managers do not allow this.
auto-lower
If non-nil, Emacs automatically lowers the frame when it is deselected. Some window managers do not allow this.
icon-type
The type of icon to use for this frame. If the value is a string, that specifies a file containing a bitmap to use; nil specifies no icon (in which case the window manager decides what to show); any other non-nil value specifies the default Emacs icon.
icon-name
The name to use in the icon for this frame, when and if the icon appears. If this is nil, the frame's title is used.
window-id
The ID number which the graphical display uses for this frame. Emacs assigns this parameter when the frame is created; changing the parameter has no effect on the actual ID number.
outer-window-id
The ID number of the outermost window-system window in which the frame exists. As with window-id, changing this parameter has no actual effect.
wait-for-wm
If non-nil, tell Xt to wait for the window manager to confirm geometry changes. Some window managers, including versions of Fvwm2 and KDE, fail to confirm, so Xt hangs. Set this to nil to prevent hanging with those window managers.
sticky
If non-nil, the frame is visible on all virtual desktops on systems with virtual desktops.
shaded
If non-nil, tell the window manager to display the frame in a way that its contents are hidden, leaving only the title bar.
use-frame-synchronization
If non-nil, synchronize the frame redisplay with the refresh rate of the monitor to avoid graphics tearing. At present, this is only implemented on Haiku and the X window system inside no-toolkit and X toolkit builds, does not work correctly with toolkit scroll bars, and requires a compositing manager supporting the relevant display synchronization protocols. The synchronizeResize X resource must also be set to the string "extended".
inhibit-double-buffering
If non-nil, the frame is drawn to the screen without double buffering. Emacs normally attempts to use double buffering, where available, to reduce flicker; nevertheless, this parameter is provided for circumstances where double-buffering induces display corruption, and for those eccentrics wistful for the immemorial flicker that once beset Emacs.
skip-taskbar
If non-nil, this tells the window manager to remove the frame's icon from the taskbar associated with the frame's display and inhibit switching to the frame's window via the combination Alt-TAB. On MS-Windows, iconifying such a frame will "roll in" its window-system window at the bottom of the desktop. Some window managers may not honor this parameter.
no-focus-on-map
If non-nil, this means that the frame does not want to receive input focus when it is mapped (Visibility of Frames). Some window managers may not honor this parameter.
no-accept-focus
If non-nil, this means that the frame does not want to receive input focus via explicit mouse clicks or when moving the mouse into it either via focus-follows-mouse (Input Focus) or mouse-autoselect-window (Mouse Window Auto-selection). This may have the unwanted side-effect that a user cannot scroll a non-selected frame with the mouse. Some window managers may not honor this parameter. On Haiku, it also has the side-effect that the window will not be able to receive any keyboard input from the user, not even if the user switches to the frame using the key combination Alt-TAB.
override-redirect
If non-nil, this means that this is an override redirect frame—a frame not handled by window managers under X. Override redirect frames have no window manager decorations, can be positioned and resized only via Emacs's positioning and resizing functions and are usually drawn on top of all other frames. Setting this parameter has no effect on MS-Windows.
ns-appearance
Only available on macOS, if set to dark draw this frame's window-system window using the "vibrant dark" theme, and if set to light use the "aqua" theme, otherwise use the system default. The "vibrant dark" theme can be used to set the toolbar and scrollbars to a dark appearance when using an Emacs theme with a dark background.
ns-transparent-titlebar
Only available on macOS, if non-nil, set the titlebar and toolbar to be transparent. This effectively sets the background color of both to match the Emacs background color.
Cursor Parameters

This frame parameter controls the way the cursor looks.

cursor-type
How to display the cursor. Legitimate values are:
box
Display a filled box. (This is the default.)
(box . SIZE)
Display a filled box. However, display it as a hollow box if point is under masked image larger than size pixels in either dimension.
hollow
Display a hollow box.
nil
Don't display a cursor.
bar
Display a vertical bar between characters.
(bar . WIDTH)
Display a vertical bar width pixels wide between characters.
hbar
Display a horizontal bar.
(hbar . HEIGHT)
Display a horizontal bar height pixels high.

The cursor-type frame parameter may be overridden by set-window-cursor-type (Window Point), and by the variables cursor-type and cursor-in-non-selected-windows:

cursor-type
This buffer-local variable controls how the cursor looks in a selected window showing the buffer. If its value is t, that means to use the cursor specified by the cursor-type frame parameter. Otherwise, the value should be one of the cursor types listed above, and it overrides the cursor-type frame parameter.
cursor-in-non-selected-windows
This buffer-local variable controls how the cursor looks in a window that is not selected. It supports the same values as the cursor-type frame parameter; also, nil means don't display a cursor in nonselected windows, and t (the default) means use a standard modification of the usual cursor type (solid box becomes hollow box, and bar becomes a narrower bar).
x-stretch-cursor
This variable controls the width of the block cursor displayed on extra-wide glyphs such as a tab or a stretch of white space. By default, the block cursor is only as wide as the font's default character, and will not cover all of the width of the glyph under it if that glyph is extra-wide. A non-nil value of this variable means draw the block cursor as wide as the glyph under it. The default value is nil. This variable has no effect on text-mode frames, since the text-mode cursor is drawn by the terminal out of Emacs's control.
blink-cursor-alist
This variable specifies how to blink the cursor. Each element has the form (ON-STATE . OFF-STATE). Whenever the cursor type equals on-state (comparing using equal), the corresponding off-state specifies what the cursor looks like when it blinks off. Both on-state and off-state should be suitable values for the cursor-type frame parameter. There are various defaults for how to blink each type of cursor, if the type is not mentioned as an on-state here. Changes in this variable do not take effect immediately, only when you specify the cursor-type frame parameter.
Font and Color Parameters

These frame parameters control the use of fonts and colors.

font-backend
A list of symbols, specifying the font backends to use for drawing characters on the frame, in order of priority. In Emacs built without Cairo drawing on X, there are currently three potentially available font backends: x (the X core font driver), xft (the Xft font driver), and xfthb (the Xft font driver with HarfBuzz text shaping). If built with Cairo drawing, there are also three potentially available font backends on X: x, ftcr (the FreeType font driver on Cairo), and ftcrhb (the FreeType font driver on Cairo with HarfBuzz text shaping). When Emacs is built with HarfBuzz, the default font driver is ftcrhb, although use of the ftcr driver is still possible, but not recommended. On MS-Windows, there are currently three available font backends: gdi (the core MS-Windows font driver), uniscribe (font driver for OTF and TTF fonts with text shaping by the Uniscribe engine), and harfbuzz (font driver for OTF and TTF fonts with HarfBuzz text shaping) (Windows Fonts). The harfbuzz driver is similarly recommended. On Haiku, there can be several font drivers (Haiku Fonts), as on Android (Android Fonts). On other systems, there is only one available font backend, so it does not make sense to modify this frame parameter.
background-mode
This parameter is either dark or light, according to whether the background color is a light one or a dark one.
tty-color-mode
This parameter overrides the terminal's color support as given by the system's terminal capabilities database in that this parameter's value specifies the color mode to use on a text terminal. The value can be either a symbol or a number. A number specifies the number of colors to use (and, indirectly, what commands to issue to produce each color). For example, (tty-color-mode . 8) specifies use of the ANSI escape sequences for 8 standard text colors. A value of −1 turns off color support. If the parameter's value is a symbol, it specifies a number through the value of tty-color-mode-alist, and the associated number is used instead. This parameter supports dynamic changes during a running Emacs session (but not on MS-Windows and MS-DOS).
screen-gamma
If this is a number, Emacs performs gamma correction which adjusts the brightness of all colors. The value should be the screen gamma of your display. Usual PC monitors have a screen gamma of 2.2, so color values in Emacs, and in X windows generally, are calibrated to display properly on a monitor with that gamma value. If you specify 2.2 for screen-gamma, that means no correction is needed. Other values request correction, designed to make the corrected colors appear on your screen the way they would have appeared without correction on an ordinary monitor with a gamma value of 2.2. If your monitor displays colors too light, you should specify a screen-gamma value smaller than 2.2. This requests correction that makes colors darker. A screen gamma value of 1.5 may give good results for LCD color displays.
alpha
This parameter specifies the opacity of the frame, on graphical displays that support variable opacity. It should be an integer between 0 and 100, where 0 means completely transparent and 100 means completely opaque. It can also have a nil value, which tells Emacs not to set the frame opacity (leaving it to the window manager). To prevent the frame from disappearing completely from view, the variable frame-alpha-lower-limit defines a lower opacity limit. If the value of the frame parameter is less than the value of this variable, Emacs uses the latter. By default, frame-alpha-lower-limit is 20. The alpha frame parameter can also be a cons cell (ACTIVE . INACTIVE), where active is the opacity of the frame when it is selected, and inactive is the opacity when it is not selected. Some window systems do not support the alpha parameter for child frames (Child Frames).
alpha-background
Sets the background transparency of the frame. Unlike the alpha frame parameter, this only controls the transparency of the background while keeping foreground elements such as text fully opaque. It should be an integer between 0 and 100, where 0 means completely transparent and 100 means completely opaque (default). The value can also be a float between 0 and 1.0, where 1.0 means completely opaque.
borders-respect-alpha-background
When non-nil, internal borders and window dividers are transparent according to alpha-background.

The following frame parameters are semi-obsolete in that they are automatically equivalent to particular face attributes of particular faces (Standard Faces):

font
The name of the font for displaying text in the frame. This is a string, either a valid font name for your system or the name of an Emacs fontset (Fontsets). It is equivalent to the font attribute of the default face.
foreground-color
The color to use for characters. It is equivalent to the :foreground attribute of the default face.
background-color
The color to use for the background of characters. It is equivalent to the :background attribute of the default face.
mouse-color
The color for the mouse pointer. It is equivalent to the :background attribute of the mouse face.
cursor-color
The color for the cursor that shows point. It is equivalent to the :background attribute of the cursor face.
border-color
The color for the border of the frame. It is equivalent to the :background attribute of the border face.
scroll-bar-foreground
If non-nil, the color for the foreground of scroll bars. It is equivalent to the :foreground attribute of the scroll-bar face.
scroll-bar-background
If non-nil, the color for the background of scroll bars. It is equivalent to the :background attribute of the scroll-bar face.

Geometry

Here's how to examine the data in an X-style window geometry specification:

x-parse-geometry
The function x-parse-geometry converts a standard X window geometry string to an alist that you can use as part of the argument to make-frame. The alist describes which parameters were specified in geom, and gives the values specified for them. Each element looks like (PARAMETER . VALUE). The possible parameter values are left, top, width, and height. For the size parameters, the value must be an integer. The position parameter names left and top are not totally accurate, because some values indicate the position of the right or bottom edges instead. The value possibilities for the position parameters are: an integer, a list (+ POS), or a list (- POS); as previously described (Position Parameters). Here is an example:
(x-parse-geometry "35x70+0-0")
     => ((height . 70) (width . 35)
         (top - 0) (left . 0))

Terminal Parameters

Each terminal has a list of associated parameters. These terminal parameters are mostly a convenient way of storage for terminal-local variables, but some terminal parameters have a special meaning. This section describes functions to read and change the parameter values of a terminal. They all accept as their argument either a terminal or a frame; the latter means use that frame's terminal. An argument of nil means the selected frame's terminal.

terminal-parameters
This function returns an alist listing all the parameters of terminal and their values.
terminal-parameter
This function returns the value of the parameter parameter (a symbol) of terminal. If terminal has no setting for parameter, this function returns nil.
set-terminal-parameter
This function sets the parameter parameter of terminal to the specified value, and returns the previous value of that parameter.

Here's a list of a few terminal parameters that have a special meaning:

background-mode
The classification of the terminal's background color, either light or dark.
normal-erase-is-backspace
Value is either 1 or 0, depending on whether normal-erase-is-backspace-mode is turned on or off on this terminal. DEL Does Not Delete.
terminal-initted
After the terminal is initialized, this is set to the terminal-specific initialization function.
tty-mode-set-strings
When present, a list of strings containing escape sequences that Emacs will output while configuring a tty for rendering. Emacs emits these strings only when configuring a terminal: if you want to enable a mode on a terminal that is already active (for example, while in tty-setup-hook), explicitly output the necessary escape sequence using send-string-to-terminal in addition to adding the sequence to tty-mode-set-strings.
tty-mode-reset-strings
When present, a list of strings that undo the effects of the strings in tty-mode-set-strings. Emacs emits these strings when exiting, deleting a terminal, or suspending itself.

Frame Titles

Every frame has a name parameter; this serves as the default for the frame title which window systems typically display at the top of the frame. You can specify a name explicitly by setting the name frame property. Normally you don't specify the name explicitly, and Emacs computes the frame name automatically based on a template stored in the variable frame-title-format. Emacs recomputes the name each time the frame is redisplayed.

frame-title-format
This variable specifies how to compute a name for a frame when you have not explicitly specified one (via the frame's parameters; Basic Parameters). The variable's value is actually a mode line construct, just like mode-line-format, except that the %c, %C, and %l constructs are ignored. Mode Line Data.
icon-title-format
This variable specifies how to compute the name for an iconified frame when you have not explicitly specified the frame's name via the frame's parameters. The resulting title appears in the frame's icon itself. If the value is a string, is should be a mode line construct like that of frame-title-format. The value can also be t, which means to use frame-title-format instead; this avoids problems with some window managers and desktop environments, where a change in a frame's title (when a frame is iconified) is interpreted as a request to raise the frame and/or give it input focus. It is also useful if you want the frame's title to be the same no matter if the frame is iconified or not. The default value is a string identical to the default value of frame-title-format.
multiple-frames
This variable is set automatically by Emacs. Its value is t when there are two or more frames (not counting minibuffer-only frames or invisible frames). The default value of frame-title-format uses multiple-frames so as to put the buffer name in the frame title only when there is more than one frame. The value of this variable is not guaranteed to be accurate except while processing frame-title-format or icon-title-format.

Deleting Frames

A live frame is one that has not been deleted. When a frame is deleted, it is removed from its terminal display, although it may continue to exist as a Lisp object until there are no more references to it.

Command delete-frame
This function deletes the frame frame. The argument frame must specify a live frame (see below) and defaults to the selected frame. It first deletes any child frame of frame (Child Frames) and any frame whose delete-before frame parameter (Frame Interaction Parameters) specifies frame. All such deletions are performed recursively; so this step makes sure that no other frames with frame as their ancestor will exist. Then, unless frame specifies a tooltip, this function runs the hook delete-frame-functions (each function getting one argument, frame) before actually killing the frame. After actually killing the frame and removing the frame from the frame list, delete-frame runs after-delete-frame-functions. Note that a frame cannot be deleted as long as its minibuffer serves as surrogate minibuffer for another frame (Minibuffers and Frames). Normally, you cannot delete a frame if all other frames are invisible, but if force is non-nil, then you are allowed to do so. Also, the initial terminal frame of an Emacs process running as daemon (daemon) can be deleted if and only if force is non-nil.
frame-live-p
This function returns non-nil if the frame frame has not been deleted. The possible non-nil return values are like those of framep. Frames.

Some window managers provide a command to delete a window. These work by sending a special message to the program that operates the window. When Emacs gets one of these commands, it generates a delete-frame event, whose normal definition is a command that calls the function delete-frame. Misc Events.

Command delete-other-frames
This command deletes all frames on frame's terminal, except frame. If frame uses another frame's minibuffer, that minibuffer frame is left untouched. The argument frame must specify a live frame and defaults to the selected frame. Internally, this command works by calling delete-frame with force nil for all frames that shall be deleted. This function does not delete any of frame's child frames (Child Frames). If frame is a child frame, it deletes frame's siblings only. With the prefix argument iconify, the frames are iconified rather than deleted.

The following function checks whether a frame can be safely deleted. It is useful for avoiding the situation whereby a subsequent call of delete-frame fails to delete its argument frame and/or signals an error. To that end, your Lisp program should call delete-frame only if the following function returns non-nil.

frame-deletable-p
This function returns non-nil if the frame specified by frame can be safely deleted. frame must be a live frame and defaults to the selected frame. A frame cannot be safely deleted in the following cases:
?
It is the only visible or iconified frame (Visibility of Frames).
?
It hosts the active minibuffer window and minibuffer windows do not follow the selected frame (Basic Minibuffer).
?
All other visible or iconified frames are either child frames (Child Frames) or have a non-nil delete-before parameter.
?
The frame or one of its descendants hosts the minibuffer window of a frame that is not a descendant of the frame (Child Frames).

These conditions cover most cases where delete-frame might fail when called from top-level. They do not catch some special cases like, for example, deleting a frame during a drag-and-drop operation (Drag and Drop). In any such case, it will be better to wrap the delete-frame call in a condition-case form.

Finding All Frames

frame-list
This function returns a list of all the live frames, i.e., those that have not been deleted. It is analogous to buffer-list for buffers, and includes frames on all terminals with the exception of tooltip frames (Tooltips). The list that you get is newly created, so modifying the list doesn't have any effect on the internals of Emacs.
visible-frame-list
This function returns a list of just the currently visible frames. Visibility of Frames. Frames on text terminals will count as visible even though only the selected one is actually displayed.
frame-list-z-order
This function returns a list of Emacs's frames, in Z (stacking) order (Raising and Lowering). The optional argument display specifies which display to poll. display should be either a frame or a display name (a string). If omitted or nil, that stands for the selected frame's display. It returns nil if display contains no Emacs frame. Frames are listed from topmost (first) to bottommost (last). As a special case, if display is non-nil and specifies a live frame, it returns the child frames of that frame in Z (stacking) order. This function is not meaningful on text terminals.
next-frame
This function lets you cycle conveniently through all the frames on a specific terminal from an arbitrary starting point. It returns the frame following frame, in the list of all live frames, on frame's terminal. The argument frame must specify a live frame and defaults to the selected frame. It does not return a frame whose no-other-frame parameter (Frame Interaction Parameters) is non-nil. The second argument, minibuf, says which frames to consider when deciding what the next frame should be:
nil
Consider all frames except minibuffer-only frames.
visible
Consider only visible frames.
0
Consider only visible or iconified frames.
a window
Consider only the frames using that particular window as their minibuffer window.
anything else
Consider all frames.

If this function does not find a suitable frame, it returns frame even if it would not qualify according to the minibuf argument or its no-other-frame parameter.

previous-frame
Like next-frame, but cycles through all frames in the opposite direction.

See also next-window and previous-window, in Cyclic Window Ordering. Some Lisp programs need to find one or more frames that satisfy given criteria. The function filtered-frame-list is provided for this purpose.

filtered-frame-list
This function returns the list of all the live frames which satisfy the specified predicate. The argument predicate must be a function of one argument, a frame to be tested against the filtering criteria, and should return non-nil if the frame satisfies the criteria.

Minibuffers and Frames

Normally, each frame has its own minibuffer window at the bottom, which is used whenever that frame is selected. You can get that window with the function minibuffer-window (Minibuffer Windows). However, you can also create a frame without a minibuffer. Such a frame must use the minibuffer window of some other frame. That other frame will serve as surrogate minibuffer frame for this frame and cannot be deleted via delete-frame (Deleting Frames) as long as this frame is live. When you create the frame, you can explicitly specify its minibuffer window (in some other frame) with the minibuffer frame parameter (Buffer Parameters). If you don't, then the minibuffer is found in the frame which is the value of the variable default-minibuffer-frame. Its value should be a frame that does have a minibuffer. If you use a minibuffer-only frame, you might want that frame to raise when you enter the minibuffer. If so, set the variable minibuffer-auto-raise to t. Raising and Lowering.

default-minibuffer-frame
This variable specifies the frame to use for the minibuffer window, by default. It does not affect existing frames. It is always local to the current terminal and cannot be buffer-local. Multiple Terminals.

Input Focus

At any time, one frame in Emacs is the selected frame. The selected window (Selecting Windows) always resides on the selected frame. When Emacs displays its frames on several terminals (Multiple Terminals), each terminal has its own selected frame. But only one of these is the selected frame: it's the frame that belongs to the terminal from which the most recent input came. That is, when Emacs runs a command that came from a certain terminal, the selected frame is the one of that terminal. Since Emacs runs only a single command at any given time, it needs to consider only one selected frame at a time; this frame is what we call the selected frame in this manual. The display on which the selected frame is shown is the selected frame's display.

selected-frame
This function returns the selected frame.

Some window systems and window managers direct keyboard input to the window object that the mouse is in; others require explicit clicks or commands to shift the focus to various window objects. Either way, Emacs automatically keeps track of which frames have focus. To explicitly switch to a different frame from a Lisp function, call select-frame-set-input-focus. The plural "frames" in the previous paragraph is deliberate: while Emacs itself has only one selected frame, Emacs can have frames on many different terminals (recall that a connection to a window system counts as a terminal), and each terminal has its own idea of which frame has input focus. Under the X Window System, where user input is organized into individual "seats" of input, each seat in turn can have its own specific input focus. When you set the input focus to a frame, you set the focus for that frame's terminal on the last seat which interacted with Emacs, but frames on other terminals and seats may still remain focused. If the input focus is set before any user interaction has occurred on the specified terminal, then the X server picks a random seat (normally the one with the lowest number) and sets the input focus there. Lisp programs can switch frames temporarily by calling the function select-frame. This does not alter the window system's concept of focus; rather, it escapes from the window manager's control until that control is somehow reasserted. When using a text terminal, only one frame can be displayed at a time on the terminal, so after a call to select-frame, the next redisplay actually displays the newly selected frame. This frame remains selected until a subsequent call to select-frame. Each frame on a text terminal has a number which appears in the mode line before the buffer name (Mode Line Variables).

select-frame-set-input-focus
This function selects frame, raises it (should it happen to be obscured by other frames) and tries to give it the window system's focus. On a text terminal, the next redisplay displays the new frame on the entire terminal screen. The optional argument norecord has the same meaning as for select-frame (see below). The return value of this function is not significant.

Ideally, the function described next should focus a frame without also raising it above other frames. Unfortunately, many window-systems or window managers may refuse to comply.

x-focus-frame
This function gives frame the focus of the X server without necessarily raising it. frame nil means use the selected frame. Under X, the optional argument noactivate, if non-nil, means to avoid making frame's window-system window the "active" window which should insist a bit more on avoiding to raise frame above other frames. On MS-Windows the noactivate argument has no effect. However, if frame is a child frame (Child Frames), this function usually focuses frame without raising it above other child frames. If there is no window system support, this function does nothing.
Command select-frame
This function selects frame frame, temporarily disregarding the focus of the X server if any. The selection of frame lasts until the next time the user does something to select a different frame, or until the next time this function is called. (If you are using a window system, the previously selected frame may be restored as the selected frame after return to the command loop, because it still may have the window system's input focus.) The specified frame becomes the selected frame, and its terminal becomes the selected terminal. This function then calls select-window as a subroutine, passing the window selected within frame as its first argument and norecord as its second argument (hence, if norecord is non-nil, this avoids changing the order of recently selected windows and the buffer list). Selecting Windows. This function returns frame, or nil if frame has been deleted. In general, you should never use select-frame in a way that could switch to a different terminal without switching back when you're done.
frame-use-time
This function returns the use time of frame frame. frame must be a live frame and defaults to the selected one. The use time of a frame is the highest use time as reported by window-use-time of any window on frame.
get-mru-frame
This function returns the frame with the highest use time as reported by frame-use-time. It returns nil if no candidate frames are found which usually happens if frames are excluded with the help of the optional arguments. By default, tooltip and minibuffer-only frames are never candidates. If the optional argument exclude-child-frames is non-nil, child frames are excluded too. The exclude-frame argument, if present, excludes the frame it specifies too. Since in practice the most recently used frame is always the selected one, it usually makes sense to call this function with a non-nil exclude-frame argument specifying the selected frame. The optional argument all-frames specifies which frames to consider:
?
visible means to consider all visible frames on the current terminal or exclude-frame's terminal.
?
0 means to consider all visible or iconified frames on the current terminal or exclude-frame's terminal.
?
Anything else means to consider all frames.
get-mru-frames
This function returns a list of frames sorted by highest use time as reported by frame-use-time which is computed using each frame's most recently used window. By default, tooltip and minibuffer-only frames are never candidates. If the optional argument exclude-child-frames is non-nil, child frames are excluded too. The exclude-frame argument, if present, excludes the frame it specifies too. It can return nil which can happen if frames are excluded with the help of the optional arguments, for example, if there is a single frame and exclude-frame is the selected frame. The optional argument all-frames specifies which frames to consider:
?
visible means to consider all visible frames on the current terminal or exclude-frame's terminal.
?
0 means to consider all visible or iconified frames on the current terminal or exclude-frame's terminal.
?
Anything else means to consider all frames.
Command select-frame-by-id
This function searches open and undeletable frames for a matching frame identifier id (Frames). If found, its frame is undeleted, if necessary, then raised, given focus, and made the selected frame. On a text terminal, raising a frame causes it to occupy the entire terminal display. This function returns the selected frame or signals an error if id is not found, unless noerror is non-nil, in which case it returns nil.
Command undelete-frame-by-id
This function searches undeletable frames for a matching frame identifier id (Frames). If found, its frame is undeleted, raised, given focus, and made the selected frame. On a text terminal, raising a frame causes it to occupy the entire terminal display. This function returns the undeleted frame or signals an error if id is not found, unless noerror is non-nil, in which case it returns nil.

Emacs cooperates with the window system by arranging to select frames as the server and window manager request. When a window system informs Emacs that one of its frames has been selected, Emacs internally generates a focus-in event. When an Emacs frame is displayed on a text-terminal emulator, such as xterm, which supports reporting of focus-change notification, the focus-in and focus-out events are available even for text-mode frames. Focus events are normally handled by handle-focus-in.

Command handle-focus-in
This function handles focus-in events from window systems and terminals that support explicit focus notifications. It updates the per-frame focus flags that frame-focus-state queries and calls after-focus-change-function. In addition, it generates a switch-frame event in order to switch the Emacs notion of the selected frame to the frame most recently focused in some terminal. It's important to note that this switching of the Emacs selected frame to the most recently focused frame does not mean that other frames do not continue to have the focus in their respective terminals. Do not invoke this function yourself: instead, attach logic to after-focus-change-function.
Command handle-switch-frame
This function handles a switch-frame event, which Emacs generates for itself upon focus notification or under various other circumstances involving an input event arriving at a different frame from the last event. Do not invoke this function yourself.
redirect-frame-focus
This function redirects focus from frame to focus-frame. This means that focus-frame will receive subsequent keystrokes and events intended for frame. After such an event, the value of last-event-frame will be focus-frame. Also, switch-frame events specifying frame will instead select focus-frame. If focus-frame is omitted or nil, that cancels any existing redirection for frame, which therefore once again receives its own events. One use of focus redirection is for frames that don't have minibuffers. These frames use minibuffers on other frames. Activating a minibuffer on another frame redirects focus to that frame. This puts the focus on the minibuffer's frame, where it belongs, even though the mouse remains in the frame that activated the minibuffer. Selecting a frame can also change focus redirections. Selecting frame bar, when foo had been selected, changes any redirections pointing to foo so that they point to bar instead. This allows focus redirection to work properly when the user switches from one frame to another using select-window. This means that a frame whose focus is redirected to itself is treated differently from a frame whose focus is not redirected. select-frame affects the former but not the latter. The redirection lasts until redirect-frame-focus is called to change it.
frame-focus-state
This function retrieves the last known focus state of frame. It returns nil if the frame is known not to be focused, t if the frame is known to be focused, or unknown if Emacs does not know the focus state of the frame. (You may see this last state in TTY frames running on terminals that do not support explicit focus notifications.)
after-focus-change-function
This function is called with no arguments when Emacs notices that a frame may have gotten or lost focus. Focus events are delivered asynchronously, and may not be delivered in the expected order, so code that wants to do something depending on the state of focused frames have go through all the frames and check. For instance, here's a simple example function that sets the background color based on whether the frame has focus or not:
(add-function :after after-focus-change-function
              #'my-change-background)
(defun my-change-background ()
  (dolist (frame (frame-list))
    (pcase (frame-focus-state frame)
      (`t (set-face-background 'default "black" frame))
      (`nil (set-face-background 'default "#404040" frame)))))

Multiple frames may appear to have input focus simultaneously due to focus event delivery differences, the presence of multiple Emacs terminals, and other factors, and code should be robust in the face of this situation. Depending on window system, focus events may also be delivered repeatedly and with different focus states before settling to the expected values. Code relying on focus notifications should "debounce" any user-visible updates arising from focus changes, perhaps by deferring work until redisplay. This function may be called in arbitrary contexts, including from inside read-event, so take the same care as you might when writing a process filter.

focus-follows-mouse
This option informs Emacs whether and how the window manager transfers focus when you move the mouse pointer into a frame. It can have three meaningful values:
nil
The default value nil should be used when your window manager follows a "click-to-focus" policy where you have to click the mouse inside of a frame in order for that frame to gain focus.
t
The value t should be used when your window manager has the focus automatically follow the position of the mouse pointer but a frame that gains focus is not raised automatically and may even remain occluded by other window-system windows.
auto-raise
The value auto-raise should be used when your window manager has the focus automatically follow the position of the mouse pointer and a frame that gains focus is raised automatically.

If this option is non-nil, Emacs moves the mouse pointer to the frame selected by select-frame-set-input-focus. That function is used by a number of commands like, for example, other-frame and pop-to-buffer. The distinction between the values t and auto-raise is not needed for "normal" frames because the window manager usually takes care of raising them. It is useful to automatically raise child frames via mouse-autoselect-window (Mouse Window Auto-selection). Note that this option does not distinguish "sloppy" focus (where the frame that previously had focus retains focus as long as the mouse pointer does not move into another window-system window) from "strict" focus (where a frame immediately loses focus when it's left by the mouse pointer). Neither does it recognize whether your window manager supports delayed focusing or auto-raising where you can explicitly specify the time until a new frame gets focus or is auto-raised. You can supply a "focus follows mouse" policy for individual Emacs windows by customizing the variable mouse-autoselect-window (Mouse Window Auto-selection).

Visibility of Frames

A frame on a graphical display may be visible, invisible, or iconified. If it is visible, its contents are displayed in the usual manner. If it is iconified, its contents are not displayed, but there is a little icon somewhere to bring the frame back into view (some window managers refer to this state as minimized rather than iconified, but from Emacs's point of view they are the same thing). If a frame is invisible, it is not displayed at all. On a text terminal a frame may be only visible or invisible. The top frame (Frames) of a terminal cannot be invisible. On graphical displays the concept of visibility is strongly related to that of (un-)mapped frames. A frame (or, more precisely, its window-system window) is and becomes mapped when it is displayed for the first time and whenever it changes its state of visibility from iconified or invisible to visible. Conversely, a frame is and becomes unmapped whenever it changes its status from visible to iconified or invisible.

frame-visible-p
This function returns the visibility status of frame frame. The value is t if frame is visible, nil if it is invisible, and icon if it is iconified. Note that the visibility status of a frame as reported by this function (and by the visibility frame parameter, Frame Interaction Parameters) does not necessarily tell whether the frame is actually seen on display. Any such frame can be partially or completely obscured by other window manager windows on the same graphical terminal. Whether that completely hides the frame may then depend on the transparency of the obscuring window. A frame may also reside on a virtual desktop different from the current one and can be seen only when making that desktop the current one. One notable restriction holds for child frames (Child Frames): A child frame can be seen if and only if this function returns true for all its ancestors including the frame itself and its root frame. On a text terminal only that terminal's top frame and its child frames can be actually seen. Other root frames and their child frames cannot be seen even if they are considered visible by this function.
Command iconify-frame
This function iconifies frame frame. If you omit frame, it iconifies the selected frame. This function also removes any child frames (Child Frames) of frame and their descendants from display. If frame is a child frame itself, the behavior depends on the value of the variable iconify-child-frame. If frame is the top frame of a text terminal (Frames), this function has no effect.
Command make-frame-visible
This function makes frame frame visible. If you omit frame, it makes the selected frame visible. This does not raise the frame, but you can do that with raise-frame if you wish (Raising and Lowering). Making a frame visible makes all its child frames with visible ancestors appear on display again (Child Frames).
Command make-frame-invisible
This function makes frame frame invisible. If you omit frame, it makes the selected frame invisible. Usually, this makes all child frames of frame (and their descendants) invisible too (Child Frames). Unless force is non-nil, this function refuses to make frame invisible if all other frames are invisible. On a text terminal this will make frame invisible if and only if it is a child frame (Child Frames). In this case, if frame is selected, it will select the first visible ancestor of frame instead. In addition, it will remove all child frames with frame as their ancestor from display.

The visibility status of a frame is also available as a frame parameter. You can read or change it as such. Frame Interaction Parameters. The user can also iconify and deiconify frames with the window manager. This happens below the level at which Emacs can exert any control, but Emacs does provide events that you can use to keep track of such changes. Misc Events.

x-double-buffered-p
This function returns non-nil if frame is currently being rendered with double buffering. frame defaults to the selected frame.

Raising, Lowering and Restacking Frames

Most window systems use a desktop metaphor. Part of this metaphor is the idea that system-level windows (representing, e.g., Emacs frames) are stacked in a notional third dimension perpendicular to the screen surface. The order induced by stacking is total and usually referred to as stacking (or Z-) order. Where the areas of two windows overlap, the one higher up in that order will (partially) cover the one underneath. You can raise a frame to the top of that order or lower a frame to its bottom by using the functions raise-frame and lower-frame. You can restack a frame directly above or below another frame using the function frame-restack. Note that all functions described below will respect the adherence of frames (and all other window-system windows) to their respective z-group (Position Parameters). For example, you usually cannot lower a frame below that of the desktop window and you cannot raise a frame whose z-group parameter is nil above the window-system's taskbar or tooltip window.

Command raise-frame
This function raises frame frame (default, the selected frame) above all other frames belonging to the same or a lower z-group as frame. If frame is invisible or iconified, this makes it visible. If frame is a child frame (Child Frames), this raises frame above all other child frames of its parent. For non-child frames on a text terminal this function has no effect.
Command lower-frame
This function lowers frame frame (default, the selected frame) below all other frames belonging to the same or a higher z-group as frame. If frame is a child frame (Child Frames), this lowers frame below all other child frames of its parent. For non-child frames on a text terminal this function has no effect.
frame-restack
This function restacks frame1 below frame2. This implies that if both frames are visible and their display areas overlap, frame2 will (partially) obscure frame1. If the optional third argument above is non-nil, this function restacks frame1 above frame2. This means that if both frames are visible and their display areas overlap, frame1 will (partially) obscure frame2. Technically, this function may be thought of as an atomic action performed in two steps: The first step removes frame1's window-system window from the display. The second step reinserts frame1's window into the display below (above if above is true) that of frame2. Hence the position of frame2 in its display's Z (stacking) order relative to all other frames excluding frame1 remains unaltered. Some window managers may refuse to restack windows. This function has not been implemented on text terminals yet.

Note that the effect of restacking will only hold as long as neither of the involved frames is iconified or made invisible. You can use the z-group (Position Parameters) frame parameter to add a frame to a group of frames permanently shown above or below other frames. As long as a frame belongs to one of these groups, restacking it will only affect its relative stacking position within that group. The effect of restacking frames belonging to different z-groups is undefined. You can list frames in their current stacking order with the function frame-list-z-order (Finding All Frames).

minibuffer-auto-raise
If this is non-nil, activation of the minibuffer raises the frame that the minibuffer window is in. This variable has no effect on text terminals.

On window systems, you can also enable auto-raising (on frame selection) or auto-lowering (on frame deselection) using frame parameters. Management Parameters.

Frame Configurations

A frame configuration records the current arrangement of frames, all their properties, and the window configuration of each one. (Window Configurations.)

current-frame-configuration
This function returns a frame configuration list that describes the current arrangement of frames and their contents.
set-frame-configuration
This function restores the state of frames described in configuration. However, this function does not restore deleted frames. Ordinarily, this function deletes all existing frames not listed in configuration. But if nodelete is non-nil, the unwanted frames are iconified instead.

Child Frames

Child frames are objects halfway between windows (Windows) and "normal" frames. Like windows, they are attached to an owning frame. Unlike windows, they may overlap each other—changing the size or position of one child frame does not change the size or position of any of its sibling child frames. By design, operations to make or modify child frames are implemented with the help of frame parameters (Frame Parameters) without any specialized functions or customizable variables. Child frames are meaningful on graphical and text terminals.

Child Frame Operations

To create a new child frame or to convert a normal frame into a child frame, set that frame's parent-frame parameter (Frame Interaction Parameters) to that of an already existing frame. The frame specified by that parameter will then be the frame's parent frame as long as the parameter is not changed or reset. Technically, on a GUI this makes the child frame's window-system window a child window of the parent frame's window-system window. On a text terminal, this makes the frame usually appear on the same terminal as its parent frame, obscuring some part of it. The parent-frame parameter can be changed at any time. Setting it to another frame reparents the child frame. Setting it to another child frame makes the frame a nested child frame. Setting it to nil restores the frame's status as a top-level frame—a frame whose window-system window is a child of its display's root window.(On Haiku) On text terminals, top-level frames are called root frames (see below). Since child frames can be arbitrarily nested, a frame can be both a child and a parent frame. Also, the relative roles of child and parent frame may be reversed at any time (though it's usually a good idea to keep the size of a child frame sufficiently smaller than that of its parent). An error will be signaled for the attempt to make a frame an ancestor of itself. When a parent frame is about to be deleted (Deleting Frames), its child frames are recursively deleted before it. There is one exception to this rule: When the child frame serves as a surrogate minibuffer frame (Minibuffers and Frames) for another frame, it is retained until the parent frame has been deleted. If, at this time, no remaining frame uses the child frame as its minibuffer frame, Emacs will try to delete the child frame too. If that deletion fails for whatever reason, the child frame is made a top-level frame. Since on text terminals no such conversion is possible, deleting a frame may throw an error if a surrogate minibuffer frame to be deleted is used by a frame that will not be deleted too. The following three functions help to understand how parent and child frames related to each other.

frame-parent
This function returns the parent frame of frame. It returns nil if frame has no parent frame.
frame-ancestor-p
This functions returns non-nil if ancestor is an ancestor of descendant. ancestor is an ancestor of descendant when it is either descendant's parent frame or it is an ancestor of descendant's parent frame. Both, ancestor and descendant must specify live frames.
frame-root-frame
This function returns the root frame of the specified frame. frame must be a live frame and defaults to the selected one. The root frame of frame is the frame obtained by following the chain of parent frames starting with frame until a frame is reached that has no parent. If frame has no parent, its root frame is frame itself.

On a text terminal, a root frame is always positioned at the top left edge of its terminal and always occupies the full size of its terminal.

Child Frame Properties

Most window-systems clip child frames at the native edges (Frame Geometry) of their parent frame—everything outside these edges is usually invisible. A child frame's left and top parameters specify a position relative to the top-left corner of its parent's native frame. When the parent frame is resized, this position remains conceptually unaltered. NS builds and text terminals do not clip child frames at the parent frame's edges, allowing them to be positioned so they do not obscure the parent frame while still being visible themselves. Note also the function window-largest-empty-rectangle (Coordinates and Windows) which can be used to inscribe a child frame in the largest empty area of an existing window. This can be useful to avoid that a child frame obscures any text shown in that window. Usually, moving a parent frame moves along all its child frames and their descendants as well, keeping their relative positions unaltered. Note that the hook move-frame-functions (Frame Position) is run for a child frame only when the position of the child frame relative to its parent frame changes. When a parent frame is resized, its child frames conceptually retain their previous sizes and their positions relative to the left upper corner of the parent. This means that a child frame may become (partially) invisible when its parent frame shrinks. The parameter keep-ratio (Frame Interaction Parameters) can be used to resize and reposition a child frame proportionally whenever its parent frame is resized. This may avoid obscuring parts of a frame when its parent frame is shrunk. A visible child frame always appears on top of its parent frame thus obscuring parts of it, except on NS builds where it may be positioned beneath the parent. This is comparable to the window-system window of a top-level frame which also always appears on top of its parent window—the desktop's root window. When a parent frame is iconified or made invisible (Visibility of Frames), any child frames descending from it will not be shown either even if frame-visible-p returns t for them. When a parent frame is deiconified or made visible, any child frames descending from it will be shown again (provided they and all their ancestor frames are visible too). If a child frame is used as surrogate minibuffer frame (Minibuffers and Frames), it's up to the application to guarantee the frame's visibility whenever the minibuffer is activated. Whether a child frame can have a menu or tool bar is window-system or window manager dependent. Most window-systems explicitly disallow menu bars for child frames. It seems advisable to disable both, menu and tool bars, via the frame's initial parameters settings. On a text terminal, child frames use the menu bar of their root frame (provided it has one). Usually, child frames do not exhibit window manager decorations like a title bar or external borders (Frame Geometry). When the child frame does not show a menu or tool bar, any other of the frame's borders (Layout Parameters) can be used instead of the external borders. In particular, under X (but not when building with GTK+), the frame's outer border can be used. On MS-Windows, specifying a non-zero outer border width will show a one-pixel wide external border. Under all window-systems, the internal border can be used. In either case, it's advisable to disable a child frame's window manager decorations with the undecorated frame parameter (Management Parameters). On a text terminal, on the other hand, it's better to leave that parameter alone so your child frame will be drawn with an outer border. To resize or move a border-less child frame with the mouse, special frame parameters (Mouse Dragging Parameters) have to be used. The internal border of a child frame, if present, can be used to resize the frame with the mouse, provided that frame has a non-nil drag-internal-border parameter. If set, the snap-width parameter indicates the number of pixels where the frame snaps at the respective edge or corner of its parent frame. On a text terminal, the outer border can used for resizing. There are two ways to drag an entire child frame with the mouse: The drag-with-mode-line parameter, if non-nil, enables dragging a frame without minibuffer window (Minibuffer Windows) via the mode line area of its bottommost window. The drag-with-header-line parameter, if non-nil, enables dragging the frame via the header line area of its topmost window. In order to give a child frame a draggable header or mode line, the window parameters mode-line-format and header-line-format are handy (Window Parameters). These allow removing an unwanted mode line (when drag-with-header-line is chosen) and to remove mouse-sensitive areas which might interfere with frame dragging. When the user drags a frame with a mouse and overshoots, it's easy to drag a frame out of the screen area of its parent. Retrieving such a frame can be hairy once the mouse button has been released. To prevent such a situation, it is advisable to set the frame's top-visible or bottom-visible parameter (Mouse Dragging Parameters). Set the top-visible parameter of a child frame to a number when you intend to allow the user dragging that frame by its header line. Setting top-visible to a number inhibits dragging the top edge of the child frame above the top edge of its parent. Set the bottom-visible parameter to a number when you intend to drag that frame via its mode line; this inhibits dragging the bottom edge of the child frame beneath the bottom edge of its parent. In either case, that number also specifies width and height (in pixels) of the area of the child frame that remains visible during dragging. When a child frame is used for displaying a buffer via display-buffer-in-child-frame (Buffer Display Action Functions), the frame's auto-hide-function parameter (Frame Interaction Parameters) can be set to a function, in order to appropriately deal with the frame when the window displaying the buffer shall be quit. When a child frame is used during minibuffer interaction, for example, to display completions in a separate window, the minibuffer-exit parameter (Frame Interaction Parameters) is useful in order to deal with the frame when the minibuffer is exited.

Child Frame Peculiarities

The behavior of child frames deviates from that of normal frames in a number of peculiar ways. Here we sketch a few of them:

  • The semantics of maximizing and iconifying child frames is highly window-system dependent. As a rule, applications should never invoke these operations on child frames. By default, invoking iconify-frame on a child frame will try to iconify the top-level frame corresponding to that child frame instead. To obtain a different behavior, users may customize the option iconify-child-frame described below.
  • Raising, lowering and restacking child frames (Raising and Lowering) or changing the z-group (Position Parameters) of a child frame changes only the stacking order of child frames with the same parent. Restacking has not been implemented on text terminals.
  • Many window-systems are not able to change the opacity (Font and Color Parameters) of child frames.
  • Transferring focus from a child frame to an ancestor that is not its parent by clicking with the mouse in a visible part of that ancestor's window may fail with some window-systems. You may have to click into the direct parent's window-system window first.
  • Window managers might not bother to extend their focus follows mouse policy to child frames. Customizing mouse-autoselect-window can help in this regard (Mouse Window Auto-selection).
  • Dropping (Drag and Drop) on child frames is not guaranteed to work on all window-systems. Some will drop the object on the parent frame or on some ancestor instead.

Customizing the following option can be useful to tweak the behavior of iconify-frame for child frames.

iconify-child-frame
This option tells Emacs how to proceed when it is asked to iconify a child frame. If it is nil, iconify-frame will do nothing when invoked on a child frame. If it is iconify-top-level, Emacs will try to iconify the root frame of this child frame instead. If it is make-invisible, Emacs will try to make this child frame invisible instead of iconifying it. Any other value means to try iconifying the child frame. Since such an attempt may not be honored by all window managers and can even lead to making the child frame unresponsive to user actions, the default is to iconify the root frame instead. On a text terminal the only feasible values are nil and make-invisible.

On text terminals exist a few restrictions with respect to reparenting: One is that a top frame (Frames) cannot be directly made a child frame—you first have to make another root frame the new top frame of its terminal. If, on the other hand, you want a child frame to become the new top frame of its terminal, you have to make it a root frame first. Also, the surrogate minibuffer window of any frame on a text terminal must reside on a frame with the same root frame. Reparenting will throw an error whenever it violates this restriction. It also means that it's more tricky to make a minibuffer-less frame whose minibuffer window resides on a minibuffer-only child frame. On a GUI, Emacs proceeds as follows when a user has specified the value child-frame for the minibuffer parameter in initial-frame-alist (Initial Parameters):

  1. Create a minibuffer-only frame.
  2. Create a minibuffer-less frame with its minibuffer parameter set to the window of the minibuffer-only frame.
  3. Make the minibuffer-less frame the parent frame of the minibuffer-only frame.
  4. Delete the originally selected frame.

On a text terminal you have to perform these operations manually as sketched in the following snippet:

(let* ((selected (selected-frame))
       (mini-only
        (make-frame
         `((parent-frame . ,selected)
           (minibuffer . only)
           (left . 1) (top . -1) (width . 20) (height . 1))))
       (mini-less
        (make-frame
         (append `((parent-frame . ,selected)
                   (minibuffer . ,(minibuffer-window mini-only)))))))
  (set-frame-parameter mini-only 'parent-frame mini-less)
  (set-frame-parameter mini-less 'parent-frame nil)
  (select-frame mini-less)
  (delete-frame selected))

This means that you first have to install the minibuffer-less and the minibuffer-only frames both as child frames of the selected frame with the minibuffer parameter of the minibuffer-less frame set to the minibuffer window of the minibuffer-only frame. Then make the minibuffer-only frame a child frame of the minibuffer-less frame and make the minibuffer-less frame a new root frame. Finally, select the minibuffer-less frame and delete the originally selected frame.

Mouse Tracking

Sometimes it is useful to track the mouse, which means to display something to indicate where the mouse is and move the indicator as the mouse moves. For efficient mouse tracking, you need a way to wait until the mouse actually moves. The convenient way to track the mouse is to ask for events to represent mouse motion. Then you can wait for motion by waiting for an event. In addition, you can easily handle any other sorts of events that may occur. That is useful, because normally you don't want to track the mouse forever—only until some other event, such as the release of a button.

track-mouse
This macro executes body, with generation of mouse motion events enabled. Typically, body would use read-event to read the motion events and modify the display accordingly. Motion Events, for the format of mouse motion events. The value of track-mouse is that of the last form in body. You should design body to return when it sees the up-event that indicates the release of the button, or whatever kind of event means it is time to stop tracking. Its value also controls how mouse events are reported while a mouse button is held down: if it is dropping or drag-source, the motion events are reported relative to the frame underneath the pointer. If there is no such frame, the events will be reported relative to the frame the mouse buttons were first pressed on. In addition, the posn-window of the mouse position list will be nil if the value is drag-source. This is useful to determine if a frame is not directly visible underneath the mouse pointer. The track-mouse macro causes Emacs to generate mouse motion events by binding the variable track-mouse to a non-nil value. If that variable has the special value dragging, it additionally instructs the display engine to refrain from changing the shape of the mouse pointer. This is desirable in Lisp programs that require mouse dragging across large portions of Emacs display, which might otherwise cause the mouse pointer to change its shape according to the display portion it hovers on (Pointer Shape). Therefore, Lisp programs that need the mouse pointer to retain its original shape during dragging should bind track-mouse to the value dragging at the beginning of their body.

The usual purpose of tracking mouse motion is to indicate on the screen the consequences of pushing or releasing a button at the current position. In many cases, you can avoid the need to track the mouse by using the mouse-face text property (Special Properties). That works at a much lower level and runs more smoothly than Lisp-level mouse tracking.

Mouse Position

The functions mouse-position and set-mouse-position give access to the current position of the mouse.

mouse-position
This function returns a description of the position of the mouse. The value looks like (FRAME X . Y), where x and y are integers giving the (possibly rounded) position in multiples of the default character size of frame (Frame Font) relative to the native position of frame (Frame Geometry).
mouse-position-function
If non-nil, the value of this variable is a function for mouse-position to call. mouse-position calls this function just before returning, with its normal return value as the sole argument, and it returns whatever this function returns to it. This abnormal hook exists for the benefit of packages like xt-mouse.el that need to do mouse handling at the Lisp level.
tty-menu-calls-mouse-position-function
If non-nil, TTY menus will call mouse-position-function as described above. This exists for cases where mouse-position-function is not safe to be called by the TTY menus, such as if it could trigger redisplay.
set-mouse-position
This function warps the mouse to position x, y in frame frame. The arguments x and y are integers, giving the position in multiples of the default character size of frame (Frame Font) relative to the native position of frame (Frame Geometry). The resulting mouse position is constrained to the native frame of frame. If frame is not visible, this function does nothing. The return value is not significant.
mouse-pixel-position
This function is like mouse-position except that it returns coordinates in units of pixels rather than units of characters.
set-mouse-pixel-position
This function warps the mouse like set-mouse-position except that x and y are in units of pixels rather than units of characters. The resulting mouse position is not constrained to the native frame of frame. If frame is not visible, this function does nothing. The return value is not significant.

On a graphical terminal the following two functions allow the absolute position of the mouse cursor to be retrieved and set.

mouse-absolute-pixel-position
This function returns a cons cell (x . y) of the coordinates of the mouse cursor position in pixels, relative to a position (0, 0) of the selected frame's display.
set-mouse-absolute-pixel-position
This function moves the mouse cursor to the position (x, y). The coordinates x and y are interpreted in pixels relative to a position (0, 0) of the selected frame's display.

The following function can tell whether the mouse cursor is currently visible on a frame:

frame-pointer-visible-p
This predicate function returns non-nil if the mouse pointer displayed on frame is visible; otherwise it returns nil. frame omitted or nil means the selected frame. This is useful when make-pointer-invisible is set to t: it allows you to know if the pointer has been hidden. Mouse Avoidance.

Pop-Up Menus

A Lisp program can pop up a menu so that the user can choose an alternative with the mouse. On a text terminal, if the mouse is not available, the user can choose an alternative using the keyboard motion keys—C-n, C-p, or up- and down-arrow keys.

x-popup-menu
This function displays a pop-up menu and returns an indication of what selection the user makes. The argument position specifies where on the screen to put the top left corner of the menu. It can be either a mouse button or touchscreen-begin event (which says to put the menu where the user actuated the button) or a list of this form:
((XOFFSET YOFFSET) WINDOW)

where xoffset and yoffset are coordinates, measured in pixels, counting from the top left corner of window. window may be a window or a frame. If position is t, it means to use the current mouse position (or the top-left corner of the frame if the mouse is not available on a text terminal). If position is nil, it means to precompute the key binding equivalents for the keymaps specified in menu, without actually displaying or popping up the menu. The argument menu says what to display in the menu. It can be a keymap or a list of keymaps (Menu Keymaps). In this case, the return value is the list of events corresponding to the user's choice. This list has more than one element if the choice occurred in a submenu. (Note that x-popup-menu does not actually execute the command bound to that sequence of events.) On text terminals and toolkits that support menu titles, the title is taken from the prompt string of menu if menu is a keymap, or from the prompt string of the first keymap in menu if it is a list of keymaps (Defining Menus). Alternatively, menu can have the following form:

(TITLE PANE1 PANE2...)

where each pane is a list of form

(TITLE ITEM1 ITEM2...)

Each item should be a cons cell, (LINE . VALUE), where line is a string and value is the value to return if that line is chosen. Unlike in a menu keymap, a nil value does not make the menu item non-selectable. Alternatively, each item can be a string rather than a cons cell; this makes a non-selectable menu item. If the user gets rid of the menu without making a valid choice, for instance by clicking the mouse away from a valid choice or by typing C-g, then this normally results in a quit and x-popup-menu does not return. But if position is a mouse button event (indicating that the user invoked the menu with the mouse) then no quit occurs and x-popup-menu returns nil. Usage note: Don't use x-popup-menu to display a menu if you could do the job with a prefix key defined with a menu keymap. If you use a menu keymap to implement a menu, C-h c and C-h a can see the individual items in that menu and provide help for them. If instead you implement the menu by defining a command that calls x-popup-menu, the help facilities cannot know what happens inside that command, so they cannot give any help for the menu's items. The menu bar mechanism, which lets you switch between submenus by moving the mouse, cannot look within the definition of a command to see that it calls x-popup-menu. Therefore, if you try to implement a submenu using x-popup-menu, it cannot work with the menu bar in an integrated fashion. This is why all menu bar submenus are implemented with menu keymaps within the parent menu, and never with x-popup-menu. Menu Bar. If you want a menu bar submenu to have contents that vary, you should still use a menu keymap to implement it. To make the contents vary, add a hook function to menu-bar-update-hook to update the contents of the menu keymap as necessary.

x-pre-popup-menu-hook
A normal hook run immediately before a pop-up menu is displayed, either directly by calling x-popup-menu, or through a menu keymap. It won't be called if x-popup-menu returns for some other reason without displaying a pop-up menu.

On-Screen Keyboards

An on-screen keyboard is a special kind of pop up provided by the system, with rows of clickable buttons that act as a real keyboard. On certain systems (On-Screen Keyboards), Emacs is supposed to display and hide the on screen keyboard depending on whether or not the user is about to type something.

frame-toggle-on-screen-keyboard
This function displays or hides the on-screen keyboard on behalf of the frame frame. If hide is non-nil, then the on-screen keyboard is hidden; otherwise, it is displayed. It returns whether or not the on screen keyboard may have been displayed, which should be used to determine whether or not to hide the on-screen keyboard later. This has no effect if the system automatically detects when to display the on-screen keyboard, or when it does not provide any on-screen keyboard.

Dialog Boxes

A dialog box is a variant of a pop-up menu—it looks a little different, it always appears in the center of a frame, and it has just one level and one or more buttons. The main use of dialog boxes is for asking questions that the user can answer with "yes", "no", and a few other alternatives. With a single button, they can also force the user to acknowledge important information. The functions y-or-n-p and yes-or-no-p use dialog boxes instead of the keyboard, when called from commands invoked by mouse clicks.

x-popup-dialog
This function displays a pop-up dialog box and returns an indication of what selection the user makes. The argument contents specifies the alternatives to offer; it has this format:
(TITLE (STRING . VALUE)...)

which looks like the list that specifies a single pane for x-popup-menu. The return value is value from the chosen alternative. As for x-popup-menu, an element of the list may be just a string instead of a cons cell (STRING . VALUE). That makes a box that cannot be selected. If nil appears in the list, it separates the left-hand items from the right-hand items; items that precede the nil appear on the left, and items that follow the nil appear on the right. If you don't include a nil in the list, then approximately half the items appear on each side. Dialog boxes always appear in the center of a frame; the argument position specifies which frame. The possible values are as in x-popup-menu, but the precise coordinates or the individual window don't matter; only the frame matters. If header is non-nil, the frame title for the box is Information, otherwise it is Question. The former is used for message-box (message-box). (On text terminals, the box title is not displayed.) In some configurations, Emacs cannot display a real dialog box; so instead it displays the same items in a pop-up menu in the center of the frame. If the user gets rid of the dialog box without making a valid choice, for instance using the window manager, then this produces a quit and x-popup-dialog does not return.

Pointer Shape

You can specify the mouse pointer style for particular text or images using the pointer text property, and for images with the :pointer and :map image properties. The values you can use in these properties are in the table below. The actual shapes may vary between systems; the descriptions are examples.

text, nil
The usual mouse pointer style used over text (an "I"-like shape).
arrow, vdrag, modeline
An arrow that points north-west.
hand
A hand that points upwards.
hdrag
A right-left arrow.
nhdrag
An up-down arrow.
hourglass
A rotating ring.

Over void parts of the window (parts that do not correspond to any of the buffer contents), the mouse pointer usually uses the arrow style, but you can specify a different style (one of those above) by setting void-text-area-pointer.

void-text-area-pointer
This variable specifies the mouse pointer style for void text areas. These include the areas after the end of a line or below the last line in the buffer. The default is to use the arrow (non-text) pointer style.

When using some window systems, you can specify what the text pointer style really looks like by setting the variable x-pointer-shape.

x-pointer-shape
This variable specifies the pointer shape to use ordinarily in the Emacs frame, for the text pointer style.
x-sensitive-text-pointer-shape
This variable specifies the pointer shape to use when the mouse is over mouse-sensitive text.

These variables affect newly created frames. They do not normally affect existing frames; however, if you set the mouse color of a frame, that also installs the current value of those two variables. Font and Color Parameters. The values you can use, to specify either of these pointer shapes, are defined in the file lisp/term/x-win.el. Use M-x apropos RET x-pointer RET to see a list of them.

Window System Selections

In window systems, such as X, data can be transferred between different applications by means of selections. Each window system defines an arbitrary number of selection types, all storing their own data; however, only three are commonly used: the clipboard, primary selection, and secondary selection. Cut and Paste, for Emacs commands that make use of these selections. This section documents the low-level functions for reading and setting window-system selections; Accessing Selections, for documentation concerning selection types and data formats under particular window systems.

Command gui-set-selection
This function sets a window-system selection. It takes two arguments: a selection type type, and the value to assign to it, data. type should be a symbol; it is usually one of PRIMARY, SECONDARY or CLIPBOARD. These are generally symbols with upper-case names, in accord with X Window System conventions. If type is nil, that stands for PRIMARY. If data is nil, it means to clear out the selection. Otherwise, data may be a string, a symbol, an integer, an overlay, or a cons of two markers pointing to the same buffer. An overlay or a pair of markers stands for text in the overlay or between the markers. The argument data may also be a vector of valid non-vector selection values. If data is a string, then its text properties can specify values used for individual data types. For example, if data has a property named text/uri-list, then a call to gui-get-selection with the data type text/uri-list will result in the value of that property being used instead of data itself. This function returns data.
gui-get-selection
This function accesses selections set up by Emacs or by other programs. It takes two optional arguments, type and data-type. The default for type, the selection type, is PRIMARY. The data-type argument specifies the form of data conversion to use, to convert the raw data obtained from another program into Lisp data. It defaults to STRING. X Selections, for an enumeration of data types valid on X, and Other Selections for those elsewhere. On X Window system, we recommend to always specify a particular data-type, especially if the selection is expected to be non-ASCII text (in which case Lisp programs should prefer UTF8_STRING as the value of data-type). This is because the default data-type value, STRING, can only support Latin-1 text, which in many cases is nowadays inadequate.
selection-coding-system
This variable provides a coding system (Coding Systems) which is used to encode selection data, and takes effect on MS-Windows and X. It is also used in the MS-DOS port when it runs on MS-Windows and can access the Windows clipboard text. On X, the value of this variable provides the coding system which gui-get-selection will use to decode selection data for a subset of text data types, and also forces replies to selection requests for the polymorphic TEXT data type to be encoded by the compound-text-with-extensions coding system rather than Unicode. On MS-Windows, this variable is generally ignored, as the MS-Windows clipboard provides the information about decoding as part of the clipboard data, and uses either UTF-16 or locale-specific encoding automatically as appropriate. We recommend to set the value of this variable only on the older Windows 9X, as it is otherwise used only in the very rare cases when the information provided by the clipboard data is unusable for some reason. The default value of this variable is the system code page under MS-Windows 98 or Me, utf-16le-dos on Windows NT/W2K/XP/Vista/7/8/10/11, iso-latin-1-dos on MS-DOS, and nil elsewhere.

For backward compatibility, there are obsolete aliases x-get-selection and x-set-selection, which were the names of gui-get-selection and gui-set-selection before Emacs 25.1.

Accessing Selections

The data types and selections that gui-get-selection and gui-set-selection understand are not precisely specified and differ subject to the window system on which Emacs is running. At the same time, gui-set-selection abstracts over plenty of complexity: its data argument is given verbatim to system-specific code to be rendered suitable for transfer to the window system or requesting clients. The most comprehensive implementation of selections exists under the X Window System. This is both an artifact of history (X was the first window system supported by Emacs) and one occasioned by technical considerations: X selections are not merely an expedient for the transfer of text and multimedia content between clients, but a general inter-client communication system, a design that has yielded a proliferation of selection and data types. Compounding this confusion, there is another inter-client communication mechanism under X: the Inter-Client Exchange. ICE is only used by Emacs to communicate with session managers, and is a separate topic.

X Selections

X refrains from defining fixed data types for selection data or a fixed number of selections. Selections are identified by X "atoms", which are unique 29-bit identifiers issued by the X server for string names. This complexity is hidden by Emacs: when Lisp provides a symbol whose name is that of the atom, Emacs will request these identifiers without further intervention. When a program "sets" a selection under X, it actually makes itself the "owner" of the selection—the X server will then deliver selection requests to the program, which is obliged to respond to the requesting client with the selection data. Similarly, a program does not "get" selection data from the X server. Instead, its selection requests are sent to the client with the window which last asserted ownership over the selection, which is expected to respond with the requested data. Each selection request incorporates three parameters:

  • The window which requested the selection, which identifies the requesting program, otherwise known as the requestor.
  • An atom identifying the target to which the owner should convert the selection. It is easiest to think of the conversion target as the kind of data that the requestor wants: in selection requests made by Emacs, the target is determined by the type argument to gui-get-selection.
  • A 32-bit timestamp representing the X server time at which the requestor last received input; this parameter is not relevant to Lisp code, for it's only meant to abet synchronization between the X server, owner and requestor.

The selection owner responds by transferring to the requestor a series of bytes, 16 bit words, or 32 bit words, along with another atom identifying the type of those words. After requesting a selection, Emacs then applies its own interpretation of the data format and data type to convert the data transferred by the selection owner to a Lisp representation, which gui-get-selection returns. Emacs converts selection data consisting of any series of bytes to a unibyte string holding those bytes, that consisting of a single 16-bit or 32-bit word as an unsigned number, and that consisting of multiple such words as a vector of unsigned numbers. The exceptions to this general pattern are that Emacs applies special treatment for data from the following conversion targets:

INTEGER
16-bit or 32-bit words of this type are treated as signed rather than unsigned integers. If there are multiple words in the selection data, a vector is returned; otherwise, the integer is returned by itself.
ATOM
32-bit words of this type are treated as X atoms, and returned (either alone or as vectors) as Lisp symbols by the names they identify. Invalid atoms are replaced by nil.
COMPOUND_TEXT
UTF8_STRING
STRING
A single foreign-selection text property set to the type of the selection data will be placed in unibyte strings derived from a request for these data types.

Each selection owner must return at least two selection targets: TARGETS, which returns a number of atoms describing the selection targets that the owner supports, and MULTIPLE, used for internal purposes by X clients. A selection owner may support any number of other targets, some of which may be standardized by the X Consortium's Inter-Client Communication Conventions Manual, while others, such as UTF8_STRING, were meant to be standardized by the XFree86 Project, but their standardization was never completed. Requests for a given selection target may, by convention, return data in a specific type, or it may return data in one of several types, whichever is most convenient for the selection owner; the latter type of selection target is dubbed a polymorphic target. In response to a request, a selection target may also return no data at all, whereafter the selection owner executes some action as a side effect. Targets that are thus replied to are termed side-effect targets. Here are some selection targets whose behavior is generally consistent with a standard when requested from the CLIPBOARD, PRIMARY, or SECONDARY selections.

ADOBE_PORTABLE_DOCUMENT_FORMAT
This target returns data in Adobe System's "Portable Document Format" format, as a string.
APPLE_PICT
This target returns data in the "PICT" image format used on Macintosh computers, as a string.
BACKGROUND
BITMAP
COLORMAP
FOREGROUND
Together, these four targets return integer data necessary to make use of a bitmap image stored on the X server: the pixel value of the bitmap's background color, the X identifier of the bitmap, the colormap inside which the background and foreground are allocated, and the pixel value of the bitmap's foreground color.
CHARACTER_POSITION
This target returns two unsigned 32-bit integers of type SPAN describing the start and end positions of the selection data in the text field containing it, in bytes.
COMPOUND_TEXT
This target returns a string of type COMPOUND_TEXT in the X Consortium's multi-byte text encoding system.
DELETE
This target returns nothing, but as a side-effect deletes the selection contents from any text field containing them.
DRAWABLE
PIXMAP
This target returns a list of unsigned 32-bit integers, each of which corresponds to an X server drawable or pixmap.
ENCAPSULATED_POSTSCRIPT
_ADOBE_EPS
This target returns a string containing encapsulated Postscript code.
FILE_NAME
This target returns a string containing one or more file names, separated by NULL characters.
HOST_NAME
This target returns a string containing the fully-qualified domain name of the machine on which the selection owner is running.
USER
This target returns a string containing the user name of the machine on which the selection owner is running.
LENGTH
This target returns an unsigned 32-bit or 16-bit integer containing the length of the selection data.
LINE_NUMBER
This target returns two unsigned 32-bit integers of type SPAN describing the line numbers corresponding to the start and end positions of the selection data in the text field containing it.
MODULE
This target returns the name of any function containing the selection data. It is principally requested by text editors.
STRING
This target returns the selection data as a string of type STRING, encoded in ISO Latin-1 format, with Unix newline characters.
C_STRING
This target returns the selection data as a "C string". This has been interpreted as meaning the raw selection data in whatever encoding used by the owner, either terminated with a NULL byte or not at all, or an ASCII string which may or may not be terminated.
UTF8_STRING
This returns the selection data as a string of type UTF8_STRING, encoded in UTF-8, with unspecified EOL format.
TIMESTAMP
This target returns the X server time at which the selection owner took ownership over the selection as a 16-bit or 32-bit word of type CARDINAL.
TEXT
This polymorphic target returns selection data as a string, either COMPOUND_TEXT, STRING, C_STRING, or UTF8_STRING, whichever data type is convenient for the selection owner.

When a request for the targets STRING, COMPOUND_TEXT, or UTF8_STRING is made using the function gui-get-selection, and neither selection-coding-system nor next-selection-coding-system is set, the resultant strings are decoded by the proper coding systems for those targets: iso-8859-1, compound-text-with-extensions and utf-8 respectively. In addition to the targets specified above (and the many targets used by various programs for their own purposes), several popular programs and toolkits have defined selection data types of their own, without consulting the appropriate X standards bodies. These targets are generally named after such MIME types as text/html or image/jpeg; they have been witnessed returning the following forms of data:

  • Unterminated, newline terminated, or NULL character terminated file names of an image or text file.
  • Image or text data in the appropriate format.
  • file:// URIs (or conceivably newline or NUL terminated lists of URIs) identifying files in the appropriate format.

These selection targets were first used by Netscape, but are now proffered by all kinds of programs, especially those based on recent versions of the GTK+ or Qt toolkits. Emacs is also capable of serving as a selection owner. When gui-set-selection is called, the selection data provided is recorded internally and Emacs obtains ownership of the selection being set.

selection-converter-alist
Alist of selection targets to "selection converter" functions. When a selection request is received, Emacs looks up the selection converter pertaining to the requested selection target. Selection converters are called with three arguments: the symbol corresponding to the atom identifying the selection being requested, the selection target that is being requested, and the value set with gui-set-selection. The values which they must return are either conses of symbols designating the data type and numbers, symbols, vectors of numbers or symbols, or the cdrs of such conses by themselves. If a selection converter's value is the special symbol NULL, the data type returned to its requestor is set to NULL, and no data is sent in response. If such a value is a string, it must be a unibyte string; should no data type be explicitly specified, the data is transferred to its requestor with the type STRING. If it is a symbol, its "atom" is retrieved, and it is transferred to its requestor as a 32-bit value—if no data type is specified, its type is ATOM. If it is a number between -32769 and 32768, it is transferred to its requestor as a 16 bit value—if no data type is specified, its type is INTEGER. If it is any other number, it is accounted a 32 bit value. Even if the number returned is unsigned, its requestor will treat words of type INTEGER as signed. To return an unsigned value, specify the type CARDINAL in its place. If it is a vector of symbols or numbers, the response to its requestor will be a list of multiple atoms or numbers. The data type returned when not expressly set is that of the list's first element.

By default, Emacs is configured with selection converters for the following selection targets:

TEXT
This selection converter returns selection data as:
?
:: A string of type C_STRING, if the selection contents contain no multibyte characters, or contain "raw 8-bit bytes" (Text Representations).
?
:: A string of type STRING, if the selection contents can be represented as ISO-Latin-1 text.
?
:: A string of type COMPOUND_TEXT, if the selection contents can be encoded in the X Consortium's Compound Text Encoding, and selection-coding-system or next-selection-coding-system is set to a coding system whose :mime-charset property is x-ctext.
?
:: A string of type UTF8_STRING otherwise.
COMPOUND_TEXT
This selection converter returns selection data as a string of type COMPOUND_TEXT.
STRING
This selection converter returns selection data as a string of type STRING, encoded in ISO-Latin-1 format.
UTF8_STRING
This selection converter returns selection data in UTF-8 format.
text/plain
text/plain;charset=utf-8
text/uri-list
text/x-xdnd-username
XmTRANSFER_SUCCESS
XmTRANSFER_FAILURE
FILE
_DT_NETFILE
These selection converters are used for internal purposes during drag-and-drop operations and are not available for selections other than XdndSelection.
TARGETS
This selection converter returns a list of atoms, one for each selection target understood by Emacs.
MULTIPLE
This selection converter is implemented in C code and is used to implement efficient transfer of selection requests which specify multiple selection targets at the same time.
LENGTH
This selection converter returns the length of the selection data, in bytes.
DELETE
This selection converter is used for internal purposes during drag-and-drop operations.
FILE_NAME
This selection converter returns the file name of the buffer containing the selection data.
CHARACTER_POSITION
This selection converter returns the character positions of each end of the selection in the buffer containing the selection data.
LINE_NUMBER
COLUMN_NUMBER
This selection converter returns the line and column numbers of each end of the selection in the buffer containing the selection data.
OWNER_OS
This selection converter returns the name of the operating system on which Emacs is running.
HOST_NAME
This selection converter returns the fully-qualified domain name of the machine on which Emacs is running.
USER
This selection converter returns the username of the user account under which Emacs is running.
CLASS
NAME
These selection converters return the resource class and name used by Emacs.
INTEGER
This selection converter returns an integer value verbatim.
SAVE_TARGETS
_EMACS_INTERNAL
These selection converters are used for internal purposes.

With the exception of INTEGER, all selection converters expect the data provided to gui-set-selection to be one of the following:

  • A string.
  • A list of the form (BEG END BUF), where beg and end are two markers or overlays describing the bounds of the selection data in the buffer buf.

Other Selections

Selections under such window systems as MS-Windows, Nextstep, Haiku and Android are not aligned with those under X. Each of these window system improvises its own selection mechanism without employing the "selection converter" mechanism illustrated in the preceding node. Only the PRIMARY, CLIPBOARD, and SECONDARY selections are generally supported, with the XdndSelection selection that records drag-and-drop data also available under Nextstep and Haiku. GTK seeks to emulate the X selection system, but its emulations are not altogether dependable, with the overall quality of each subject to the GDK backend being used. Therefore, Emacs built with PGTK will supply the same selection interface as Emacs built with X, but many selection targets will not be useful. Although a clipboard exists, there is no concept of primary or secondary selections within the MS-Windows operating system. On this system, Emacs simulates the presence of a primary and secondary selection, while saving to and retrieving from the clipboard when so requested. The simulation of the primary and secondary selections is conducted by saving values supplied to gui-set-selection within the x-selections property of the symbol designating the pertinent selection, namely the type argument to gui-get-selection. Each subsequent call to gui-get-selection in turn returns its value, which is not subject to further examination (such as type checks and the like). Under such circumstances, data-type argument is generally disregarded. (But see below for the qualification regarding TARGETS.) Where the clipboard selection is concerned (whenever type is CLIPBOARD), gui-set-selection verifies that the value provided is a string and saves it within the system clipboard once it is encoded by the coding system configured in selection-coding-system. Callers of gui-get-selection are required to set data-type to either STRING or TARGETS. When data-type is set to TARGETS in a call to gui-get-selection, a vector of symbols is returned when selection data exists, much as it is under X. It is impossible to request clipboard data in any format besides STRING, for the prerequisite data conversion routines are absent. Just as strings saved into the clipboard are encoded by the selection-coding-system, so those read from the clipboard are decoded by that same coding system; this variable and its cousin next-selection-coding-system merit particular scrutiny when difficulties are encountered with saving selection text into the clipboard. All three selections standard in X exist in Nextstep as well, but Emacs is only capable of saving strings to such selections. Restrictions imposed upon calls to gui-set-selection there are much the same as those on MS-Windows, though text is uniformly encoded as utf-8-unix without regard to the value of selection-coding-system. gui-get-selection is more charitable, and accepts requests for the following selection targets:

  • text/plain
  • image/png
  • text/html
  • application/pdf
  • application/rtf
  • application/rtfd
  • STRING
  • text/plain
  • image/tiff

The XdndSelection selection is also present under Nextstep, in the form of a repository that records values supplied to gui-set-selection. Its sole purpose is to save such values for the fundamental drag-and-drop function x-begin-drag (Drag and Drop); no guarantees exist concerning its value when read by anything else. Selections on Haiku systems comprise all three selections customary under X and the XdndSelection that records drag-and-drop data. When gui-set-selection is called for the former three selections, the data supplied is converted into a window server "message" by a list of selection encoder functions, which is sent to the window server.

haiku-normal-selection-encoders
List of selection encoder functions. When gui-set-selection is called, each function in this list is successively called with its selection and value arguments. If such a function returns non-nil, its return value must be a list of the form (KEY TYPE VALUE). In this list, key must be the name of the data being transferred, generally that of a MIME type, for example "text/plain", and type is a symbol or a number designating the type of the data; thus also governing the interpretation of value; following is a list of valid data types and how each of them will cause value to be interpreted.
string
A unibyte string. The string is NULL-terminated after being placed in the message.
ref
A file name. The file is located and the inode identifying the file is placed in the message.
short
A 16-bit integer value.
long
A 32-bit integer value.
llong
A 64-bit integer value.
byte
char
An unsigned byte between 0 and 255.
size_t
A number between 0 and 1 minus two to the power of the word size of the computer Emacs is running on.
ssize_t
A number which fits in the C type ssize_t.
point
A cons of two floats, specifying a coordinate on-screen.
float
double
A single or double-precision floating point number in an unspecified format.
(haiku-numeric-enum MIME)
A unibyte string containing data in a certain MIME type.

A call to gui-get-selection generally returns the data named data-type within the selection message, albeit with data-type replaced by an alternative name should it be one of the following X selection targets:

STRING
This represents Latin-1 text under X: "text/plain;charset=iso-8859-1"
UTF8_STRING
This represents UTF-8 text: "text/plain"

If data-type is a text type such as STRING or a MIME type matching the pattern `text/*, the string data is decoded with the coding system apposite for it before being returned. Furthermore, the two data types TIMESTAMP and TARGETS are afforded special treatment; the value returned for the first is the number of times the selection has been modified since system startup (not a timestamp), and that for the other is a vector of available selection data types, as elsewhere. Much like MS-Windows, Android provides a clipboard but no primary or secondary selection; gui-set-selection simulates the primary and secondary selections by saving the value supplied into a variable subsequent calls to gui-get-selection return. From the clipboard, gui-get-selection is capable of returning UTF-8 string data of the type STRING, the TARGETS data type, or image and application data of any MIME type. gui-set-selection sets only string data, much as under MS-Windows, although this data is not affected by the value of selection-coding-system. By contrast, only string data can be saved to and from the primary and secondary selections; but since this data is not communicated to programs besides Emacs, it is not subject to encoding or decoding by any coding system.

Yanking Media

Data saved within window system selections and the MS-Windows clipboard is not restricted to plain text. It is possible for selection data to encompass images or other binary data of the like, as well as rich text content instanced by HTML, and also PostScript. Since the selection data types incident to this data are at variance with those for plain text, the insertion of such data is facilitated by a set of functions dubbed yank-media handlers, which are registered by each major mode undertaking its insertion and called where warranted upon the execution of the yank-media command.

yank-media-handler
Register a yank-media handler which applies to the current buffer. types can be a symbol designating a selection data type (Accessing Selections), a regexp against which such types are matched, or a list of these symbols and regexps. For instance:
(yank-media-handler 'text/html #'my-html-handler)
(yank-media-handler "image/.*" #'my-image-handler)

When a selection offers a data type matching types, the function handler is called to insert its data, with the symbol designating the matching selection data type, and the data returned by gui-get-selection. The yank-media command auto selects the preferred MIME type by default. The rules used for the selection can be controlled through the variables yank-media-autoselect-function and yank-media-preferred-types.

yank-media-autoselect-function
This variable should specify a function that will be called with the list of MIME types available for the current major mode, and should return a list of preferred MIME types to use. The first MIME type in the list will always be used by the yank-media command when auto selection is requested.
yank-media-preferred-types
This variable changes the default selection process of yank-media-autoselect-function. It is a list that should contain the sole MIME type to choose in the order of their preference. It can also contain a function in which case it is called with the list of available MIME types and must return a list of preferred MIME types in order of their preference. This list is passed onto the yank-media command so the first element of the returned list is chosen when auto selection is requested.

The yank-media-types command presents a list of selection data types that are currently available, which is useful when implementing yank-media handlers; for programs generally offer an eclectic and seldom consistent medley of data types.

Drag and Drop

Data transferred by drag and drop is generally either plain text or a list of URLs designating files or other resources. When text is dropped, it is inserted at the location of the drop, with recourse to saving it into the kill ring if that is not possible. URLs dropped are supplied to pertinent DND handler functions in the variable dnd-protocol-alist, or alternatively "URL handlers" as set forth by the variables browse-url-handlers and browse-url-default-handlers; absent matching handlers of either type, they are treated as plain text and inserted in the buffer.

dnd-protocol-alist
This variable is an alist between regexps against which URLs are matched and DND handler functions called on the dropping of matching URLs. If a handler function is a symbol whose dnd-multiple-handler property (Symbol Properties) is set, then upon a drop it is given a list of every URL that matches its regexp; absent this property, it is called once for each of those URLs. Following this first argument is one of the symbols copy, move, link, private or ask identifying the action to be taken. If action is private, the program that initiated the drop does not insist on any particular behavior on the part of its recipient; a reasonable action to take in that case is to open the URL or copy its contents into the current buffer. The other values of action imply much the same as in the action argument to dnd-begin-file-drag. Once its work completes, a handler function must return a symbol designating the action it took: either the action it was provided, or the symbol private, which communicates to the source of the drop that the action it prescribed has not been executed. When multiple handlers match an overlapping subset of items within a drop, the handler matched against by the greatest number of items is called to open that subset. The items it is supplied are subsequently withheld from other handlers, even those they also match.

Emacs does not take measures to accept data besides text and URLs, for the window system interfaces which enable this are too far removed from each other to abstract over consistently. Nor are DND handlers accorded influence over the actions they are meant to take, as particular drag-and-drop protocols deny recipients such control. The X11 drag-and-drop implementation rests on several underlying protocols that make use of selection transfer and share much in common, to which low level access is provided through the following functions and variables:

x-dnd-test-function
This function is called to ascertain whether Emacs should accept a drop. It is called with three arguments:
?
The window under the item being dragged, which is to say the window whose buffer is to receive the drop. If the item is situated over a non-window component of a frame (such as scroll bars, tool bars and things to that effect), the frame itself is provided in its place.
?
One of the symbols move, copy, link or ask, representing an action to take on the item data suggested by the drop source. These symbols carry the same implications as in x-begin-drag.
?
A vector of selection data types (X Selections) the item provides.

This function must return nil to reject the drop or a cons of the action that will be taken (such as through transfer to a DND handler function) and the selection data type to be requested. The action returned in that cons may also be the symbol private, which intimates that the action taken is as yet indeterminate.

x-dnd-known-types
Modifying x-dnd-test-function is generally unwarranted, for its default set of criteria for accepting a drop can be adjusted by changing this list of selection data types. Each element is a string, which if found as the symbol name of an element within the list of data types by the default "test function", will induce that function to accept the drop. Introducing a new entry into this list is not useful unless a counterpart handler function is appended to x-dnd-types-alist.
x-dnd-types-alist
This variable is an alist between strings designating selection data types and functions which are called when things of such types are dropped. Each such function is supplied three arguments; the first is the window or frame below the location of the drop, as in x-dnd-test-function; the second is the action to be taken, which may be any of the actions returned by test functions, and third is the selection data itself (Accessing Selections).

Selection data types as provided by X11 drag-and-drop protocols are sometimes distinct from those provided by the ICCCM and conforming clipboard or primary selection owners. Frequently, the name of a MIME type, such as "text/plain;charset=utf-8" (with discrepant capitalization of the "utf-8"), is substituted for a standard X selection name such as UTF8_STRING. The X Direct Save (XDS) protocol enables programs to devolve responsibility for naming a dropped file upon the recipient. When such a drop transpires, DND handlers and the foregoing X-specific interface are largely circumvented, tasking a different function with responding to the drop.

x-dnd-direct-save-function
This variable should be set to a function that registers and names files dropped using the XDS protocol in a two-step procedure. It is provided two arguments, need-name and filename.
  1. The application from which the file is dragged asks Emacs to provide the full file name under which to save the file. For this purpose, the direct-save function is called with its first argument need-name non-nil, and the second argument filename set to the basename of the file to be saved. It should return the fully-expanded absolute file name under which to save the file. For example, if a file is dragged to a Dired window, the natural directory for the file is the directory of the file shown at location of the drop. If saving the file is not possible for some reason, the function should return nil, which will cancel the drag-and-drop operation.
  2. The application from which the file is dragged saves the file under the name returned by the first call to the direct-save function. If it succeeds in saving the file, the direct-save function is called again, this time with the first argument need-name set to nil and the second argument filename set to the full absolute name of the saved file. The function is then expected to do whatever is needed given the fact that file was saved. For example, Dired should update the directory on display by showing the new file there.

Its default x-dnd-direct-save-function is x-dnd-save-direct.

x-dnd-save-direct
When called with the need-name argument non-nil, this function prompts the user for the absolute file name under which it should be saved. If the specified file already exists, it additionally asks the user whether to overwrite it, and returns the absolute file name only if the user confirms the overwriting. When called with the need-name argument nil, it reverts the Dired listing if the current buffer is in Dired mode or one of its descendants, and otherwise visits the file by calling find-file (Visiting Functions).
x-dnd-save-direct-immediately
This function works like x-dnd-save-direct, but when called with its need-name argument non-nil, it doesn't prompt the user for the full name of the file to be saved; instead, it returns its argument filename expanded against the current buffer's default directory (File Name Expansion). (It still asks for confirmation if a file by that name already exists in the default directory.)

It is also possible to drag content from Emacs to other programs when this is supported by the current window-system. The functions which provide for this are as follows:

dnd-begin-text-drag
This function starts a drag-and-drop operation from frame to another program (dubbed the drop target), and returns when text is dropped or the operation is canceled. action must be one of the symbols copy or move, where copy means that text should be inserted by the drop target, and move means the same as copy, but the caller must also delete text from its source as explained in the list below. frame is the frame where the mouse is currently held down, or nil, which means to use the selected frame. Since this function might return promptly if no mouse buttons are held down, it should be only called in response to a down-mouse-1 or analogous event (Mouse Events), with frame set to the frame where that event was generated (Click Events). If allow-same-frame is nil, drops on top of frame will be ignored. The return value reflects the action that the drop target actually performed, and thus also what action, if any, the caller should in turn take. It is one of the following symbols:
copy
The drop target inserted the dropped text.
move
The drop target inserted the dropped text, and the caller should delete text from the buffer where it was extracted from, if applicable.
private
The drop target took some other unspecified action.
nil
The drag-and-drop operation was canceled.
dnd-begin-file-drag
This function starts a drag-and-drop operation from frame to another program (dubbed the drop target), and returns when file is dropped or the operation is canceled. If file is a remote file, then a temporary local copy will be made. action must be one of the symbols copy, move or link, where copy means that file should be opened or copied by the drop target, move means the drop target should move the file to another location, and link means the drop target should create a symbolic link to file. It is an error to specify link as the action if file is a remote file. frame and allow-same-frame mean the same as they do in calls to dnd-begin-text-drag. The return value is the action that the drop target actually performed, which is one of the following symbols:
copy
The drop target opened or copied file to a different location.
move
The drop target moved file to a different location.
link
The drop target (usually a file manager) created a symbolic link to file.
private
The drop target performed some other unspecified action.
nil
The drag-and-drop operation was canceled.
dnd-begin-drag-files
This function is like dnd-begin-file-drag, except that files is a list of files. If the drop target doesn't support dropping multiple files, then the first file will be used instead.
dnd-direct-save
The behavior of this function is akin to that of dnd-begin-file-drag (when the default action copy is used), except that it accepts a name under which the copy is meant to be filed.

The high-level interfaces described above are implemented on top of a lower-level primitive. The low-level interface x-begin-drag is also available for dragging content besides text and files. It demands detailed knowledge of the data types and actions understood by programs on each platform its callers wish to support.

x-begin-drag
This function begins a drag from frame, and returns when the drag-and-drop operation ends, either because the drop was successful, or because the drop was rejected. The drop occurs when all mouse buttons are released on top of an X window other than frame (the drop target), or any X window if allow-current-frame is non-nil. If no mouse buttons are held down when the drag-and-drop operation begins, this function may immediately return nil. targets is a list of strings representing selection targets, much like the data-type argument to gui-get-selection, that the drop target can request from Emacs (Window System Selections). action is a symbol designating the action recommended to the target. It can either be XdndActionCopy or XdndActionMove; both imply copying the contents of the selection XdndSelection to the drop target, but the latter moreover conveys a promise to delete the contents of the selection after the copying. action may also be an alist which associates between symbols representing available actions, and strings that the drop target presents to the user for him to select between those actions. If return-frame is non-nil and the mouse moves over an Emacs frame after first moving out of frame, then the frame to which the mouse moves will be returned immediately. If return-frame is the symbol now, then any frame beneath the mouse pointer will be returned without waiting for the mouse to first move out of frame. return-frame is useful when you want to treat dragging content from one frame to another specially, while also dragging content to other programs, but it is not guaranteed to function on all systems and with all window managers. If follow-tooltip is non-nil, the position of any tooltip (such as one displayed by tooltip-show) will follow the location of the mouse pointer as it moves during the drag-and-drop operation. The tooltip will be hidden once all mouse buttons are released. If the drop was rejected or no drop target was found, this function returns nil. Otherwise, it returns a symbol representing the action the target opted to take, which can differ from action if that isn't supported by the drop target. XdndActionPrivate is also a valid return value in addition to XdndActionCopy and XdndActionMove; it suggests that the drop target opted for an indeterminate action, and no further action is required of the caller. The caller must cooperate with the target to complete the action selected by the target. For example, callers should delete any buffer text that was dragged if this function returns XdndActionMove, and likewise for other drag data where comparable criteria apply.

The function x-begin-drag leverages several drag-and-drop protocols "behind the scenes". When dragging content that is known to not be supported by a specific drag-and-drop protocol, that protocol can be disabled by changing the values of the following variables:

x-dnd-disable-motif-protocol
When this is non-nil, the Motif drag and drop protocols are disabled, and dropping onto programs that only understand them will not work.
x-dnd-use-offix-drop
When this is nil, the OffiX (old KDE) drag and drop protocol is disabled. When this is the symbol files, the OffiX protocol will only be used if "FILE_NAME" is one of the targets given to x-begin-drag. Any other value means to use the OffiX protocol to drop all supported content.
x-dnd-use-unsupported-drop
When one of the "STRING", "UTF8_STRING", "COMPOUND_TEXT" or "TEXT" targets is present in the list given to x-begin-drag, Emacs will try to use synthesized mouse events and the primary selection to insert the text if the drop target doesn't support any drag-and-drop protocol at all. A side effect is that Emacs will become the owner of the primary selection upon such a drop. Such emulation can be disabled by setting this variable to nil.

Color Names

A color name is text (usually in a string) that specifies a color. Symbolic names such as black, white, red, etc., are allowed; use M-x list-colors-display to see a list of defined names. You can also specify colors numerically in forms such as #RGB and RGB:R/G/B, where r specifies the red level, g specifies the green level, and b specifies the blue level. You can use either one, two, three, or four hex digits for r; then you must use the same number of hex digits for all g and b as well, making either 3, 6, 9 or 12 hex digits in all. (See the documentation of the X Window System for more details about numerical RGB specification of colors.) These functions provide a way to determine which color names are valid, and what they look like. In some cases, the value depends on the selected frame, as described below; see Input Focus, for the meaning of the term "selected frame". To read user input of color names with completion, use read-color (read-color).

color-defined-p
This function reports whether a color name is meaningful. It returns t if so; otherwise, nil. The argument frame says which frame's display to ask about; if frame is omitted or nil, the selected frame is used. Note that this does not tell you whether the display you are using really supports that color. When using X, you can ask for any defined color on any kind of display, and you will get some result—typically, the closest it can do. To determine whether a frame can really display a certain color, use color-supported-p (see below).
defined-colors
This function returns a list of the color names that are defined and supported on frame frame (default, the selected frame). If frame does not support colors, the value is nil.
color-supported-p
This returns t if frame can really display the color color (or at least something close to it). If frame is omitted or nil, the question applies to the selected frame. Some terminals support a different set of colors for foreground and background. If background-p is non-nil, that means you are asking whether color can be used as a background; otherwise you are asking whether it can be used as a foreground. The argument color must be a valid color name.
color-gray-p
This returns t if color is a shade of gray, as defined on frame's display. If frame is omitted or nil, the question applies to the selected frame. If color is not a valid color name, this function returns nil.
color-values
This function returns a value that describes what color should ideally look like on frame. If color is defined, the value is a list of three integers, which give the amount of red, the amount of green, and the amount of blue. Each integer ranges in principle from 0 to 65535, but some displays may not use the full range. This three-element list is called the rgb values of the color. If color is not defined, the value is nil.
(color-values "black")
     => (0 0 0)
(color-values "white")
     => (65535 65535 65535)
(color-values "red")
     => (65535 0 0)
(color-values "pink")
     => (65535 49344 52171)
(color-values "hungry")
     => nil

The color values are returned for frame's display. If frame is omitted or nil, the information is returned for the selected frame's display. If the frame cannot display colors, the value is nil.

color-name-to-rgb
This function does the same as color-values, but it returns color values as floating-point numbers between 0.0 and 1.0 inclusive.
color-dark-p
This function returns non-nil if the color described by its RGB triplet rgb is more readable against white background than against dark background. The argument rgb should be a list of the form (R G B), with each component a floating-point number in the range 0.0 to 1.0 inclusive. You can use color-name-to-rgb to convert a color's name to such a list.

Text Terminal Colors

Text terminals usually support only a small number of colors, and the computer uses small integers to select colors on the terminal. This means that the computer cannot reliably tell what the selected color looks like; instead, you have to inform your application which small integers correspond to which colors. However, Emacs does know the standard set of colors and will try to use them automatically. The functions described in this section control how terminal colors are used by Emacs. Several of these functions use or return rgb values, described in Color Names. These functions accept a display (either a frame or the name of a terminal) as an optional argument. We hope in the future to make Emacs support different colors on different text terminals; then this argument will specify which terminal to operate on (the default being the selected frame's terminal; Input Focus). At present, though, the frame argument has no effect.

tty-color-define
This function associates the color name name with color number number on the terminal. The optional argument rgb, if specified, is an rgb value, a list of three numbers that specify what the color actually looks like. If you do not specify rgb, then this color cannot be used by tty-color-approximate to approximate other colors, because Emacs will not know what it looks like.
tty-color-clear
This function clears the table of defined colors for a text terminal.
tty-color-alist
This function returns an alist recording the known colors supported by a text terminal. Each element has the form (NAME NUMBER . RGB) or (NAME NUMBER). Here, name is the color name, number is the number used to specify it to the terminal. If present, rgb is a list of three color values (for red, green, and blue) that says what the color actually looks like.
tty-color-approximate
This function finds the closest color, among the known colors supported for display, to that described by the rgb value rgb (a list of color values). The return value is an element of tty-color-alist.
tty-color-translate
This function finds the closest color to color among the known colors supported for display and returns its index (an integer). If the name color is not defined, the value is nil.

X Resources

This section describes some of the functions and variables for querying and using X resources, or their equivalent on your operating system. X Resources, for more information about X resources.

x-get-resource
The function x-get-resource retrieves a resource value from the X Window defaults database. Resources are indexed by a combination of a key and a class. This function searches using a key of the form INSTANCE.ATTRIBUTE (where instance is the name under which Emacs was invoked), and using Emacs.CLASS as the class. The optional arguments component and subclass add to the key and the class, respectively. You must specify both of them or neither. If you specify them, the key is INSTANCE.COMPONENT.ATTRIBUTE, and the class is Emacs.CLASS.SUBCLASS.
x-resource-class
This variable specifies the application name that x-get-resource should look up. The default value is "Emacs". You can examine X resources for other application names by binding this variable to some other string, around a call to x-get-resource.
x-resource-name
This variable specifies the instance name that x-get-resource should look up. The default value is the name Emacs was invoked with, or the value specified with the -name or -rn switches.

To illustrate some of the above, suppose that you have the line:

xterm.vt100.background: yellow

in your X resources file (whose name is usually ~/.Xdefaults or ~/.Xresources). Then:

(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "vt100.background" "VT100.Background"))
     => "yellow"
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "background" "VT100" "vt100" "Background"))
     => "yellow"
inhibit-x-resources
If this variable is non-nil, Emacs does not look up X resources, and X resources do not have any effect when creating new frames.

Display Feature Testing

The functions in this section describe the basic capabilities of a particular display. Lisp programs can use them to adapt their behavior to what the display can do. For example, a program that ordinarily uses a popup menu could use the minibuffer if popup menus are not supported. The optional argument display in these functions specifies which display to ask the question about. It can be a display name, a frame (which designates the display that frame is on), or nil (which refers to the selected frame's display, Input Focus). Color Names, Text Terminal Colors, for other functions to obtain information about displays.

display-popup-menus-p
This function returns t if popup menus are supported on display, nil if not. Support for popup menus requires that the mouse be available, since the menu is popped up by clicking the mouse on some portion of the Emacs display.
display-graphic-p
This function returns t if display is a graphic display capable of displaying several frames and several different fonts at once. This is true for displays that use a window system such as X, and false for text terminals.
display-mouse-p
This function returns t if display has a mouse available, nil if not.
display-color-p
This function returns t if the screen is a color screen.
display-grayscale-p
This function returns t if the screen can display shades of gray. (All color displays can do this.)
display-supports-face-attributes-p
This function returns non-nil if all the face attributes in attributes are supported (Face Attributes). The definition of "supported" is somewhat heuristic, but basically means that a face containing all the attributes in attributes, when merged with the default face for display, can be represented in a way that's
  1. different in appearance than the default face, and
  2. close in spirit to what the attributes specify, if not exact.

Point (2) implies that a :weight black attribute will be satisfied by any display that can display bold, as will :foreground "yellow" as long as some yellowish color can be displayed, but :slant italic will not be satisfied by the tty display code's automatic substitution of a dim face for italic.

display-selections-p
This function returns t if display supports selections. Windowed displays normally support selections, but they may also be supported in some other cases.
display-images-p
This function returns t if display can display images. Windowed displays ought in principle to handle images, but some systems lack the support for that. On a display that does not support images, Emacs cannot display a tool bar.
display-screens
This function returns the number of screens associated with the display.
display-pixel-height
This function returns the height of the screen in pixels. On a character terminal, it gives the height in characters. For graphical terminals, note that on multi-monitor setups this refers to the pixel height for all physical monitors associated with display. Multiple Terminals.
display-pixel-width
This function returns the width of the screen in pixels. On a character terminal, it gives the width in characters. For graphical terminals, note that on multi-monitor setups this refers to the pixel width for all physical monitors associated with display. Multiple Terminals.
display-mm-height
This function returns the height of the screen in millimeters, or nil if Emacs cannot get that information. For graphical terminals, note that on multi-monitor setups this refers to the height for all physical monitors associated with display. Multiple Terminals.
display-mm-width
This function returns the width of the screen in millimeters, or nil if Emacs cannot get that information. For graphical terminals, note that on multi-monitor setups this refers to the width for all physical monitors associated with display. Multiple Terminals.
display-mm-dimensions-alist
This variable allows the user to specify the dimensions of graphical displays returned by display-mm-height and display-mm-width in case the system provides incorrect values.
display-backing-store
This function returns the backing store capability of the display. Backing store means recording the pixels of windows (and parts of windows) that are not exposed, so that when exposed they can be displayed very quickly. Values can be the symbols always, when-mapped, or not-useful. The function can also return nil when the question is inapplicable to a certain kind of display.
display-save-under
This function returns non-nil if the display supports the SaveUnder feature. That feature is used by pop-up windows to save the pixels they obscure, so that they can pop down quickly.
display-planes
This function returns the number of planes the display supports. This is typically the number of bits per pixel. For a tty display, it is log to base two of the number of colors supported.
display-visual-class
This function returns the visual class for the screen. The value is one of the symbols static-gray (a limited, unchangeable number of grays), gray-scale (a full range of grays), static-color (a limited, unchangeable number of colors), pseudo-color (a limited number of colors), true-color (a full range of colors), and direct-color (a full range of colors).
display-color-cells
This function returns the number of color cells the screen supports.

These functions obtain additional information about the window system in use where Emacs shows the specified display. (Their names begin with x- for historical reasons.)

x-server-version
This function returns the list of version numbers of the GUI window system running on display, such as the X server on GNU and Unix systems. The value is a list of three integers: the major and minor version numbers of the protocol, and the distributor-specific release number of the window system software itself. On GNU and Unix systems, these are normally the version of the X protocol and the distributor-specific release number of the X server software. On MS-Windows, this is the version of the Windows OS.
x-server-vendor
This function returns the vendor that provided the window system software (as a string). On GNU and Unix systems this really means whoever distributes the X server. On MS-Windows this is the vendor ID string of the Windows OS (Microsoft). When the developers of X labeled software distributors as "vendors", they showed their false assumption that no system could ever be developed and distributed noncommercially.
Manual
Emacs Lisp 31.0.90
Texinfo Node
Frames
Source Ref
emacs-31.0.90
Source
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